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  1. Today
  2. The Admin who originally banned you is also no longer part of our staff. After looking into it a bit more there was not much evidence given for the ban. I feel obliged to reconsider it after such a long amount of time has passed. Thank you for the proper format and information. It makes it MUCH easier to look up. Unbanned, enjoy!
  3. Yesterday
  4. i see trees of green

  5. Last week
  6. Here lies VSP in loving memory of our fallen... Press F to pay respect

  7. Earlier
  8. sorry everyone havent had the greatest of days I was angry as hale and was happy when i beat everyone then the admin slayed me. nothing against him it just didnt help the situation. 

  9. Username: [poni] Shutterfly SteamID: STEAM_0:1:40777989 Ponyville Servers: ALL Transgression: "General Exploit of Game/Map/Server/Ignoring Admins" This ban happened in 2012, and I don't even remember what happened to caused it, I don't even know why I was banned in the first place. I tried the Ban Protest Tool but it wouldn't work for me. I would like to play with you all again, if you'd let me, please?
  10. I also ported cloud because why not.
  11. BOSS RUSH! Pretty much my latest creation. This is a project I've been working on in the meantime. It's meant to replace VSH/FF as a gamemode in whole, and add a plethora of features for developers and players alike. Planned stuff I want to do is things like... Bosses, obviously. Completely coded from a methodmap, very modular and developer friendly. Good to me. Mercenary Perks. Kinda like Warcraft Source where you get to pick a race, you can pick a Perk from a list in each class. Want to be the runner scout from Parkour Fortress 2 and deal more melee damage and incredible knockback when moving at full momentum? Maybe that boxer heavy that does defensive and offensive combos with his fists to avoid damage and dish it right back? Or maybe you like to spell? Classes can have a perk line where they're ability is to cast custom spells. Additional Functions for bosses. Cinematic Mode is planned, where at any point the developer can signal an event where it puts everyone's camera to the boss, freezes everyone for a moment, then turns off when the developer wants it too, for those quick knockout moments. It can also be used in a lot of other ways, but a prominent one would probably be a start-of-the-round zoom in on the boss. Rival Bosses functions are planned. A boss can be evil, or good. Who knows. You're fighting them anyways. But once you're all down, and the boss triumphs, the server picks someone at random (from top 3 damage dealers and other factors) and turns them into the Boss' Rival. If Vergil from Devil May Cry was a boss, His Rival would be Dante. This creates an end of the scene fight that can be both quick, cinematic, and fun to both play and watch. And a lot of other stuff I can't think of at the very moment. So yeah, cool stuff going on while I get in contact with who I need to contact so I can help out. Lets see what happens!
  12. If you want to know who's fun to fight against and who isn't, here's a list in the following categories: Fun to Fight Mega Pony: His kit is primarily set up in a way similar to mega man games, he has no true rage function just his various modes that each have ammo limits. Pip Squeak: He's kind of fun in a way, but his main rage isn't fun for the least part since it's ruins a lot of the other team's movement options cause underwater is annoying, but he's fun to fight against if you have that one person constantly summoning Minions instead and have them go Pirate raiding, heh. (Which is almost 95% rare to see someone do this). Sweetie Bot: She's kind of fun to fight since her rage is similar to Princess Twilight's R rage, but rather than that she's almost as good as a doing a no rage run since her rage can backfire sometimes. Fluttershy: She's mainly focused around being a medic that needs bears to help her out, so relying on forest friends is kind of fun rather than the fact that the bears do unnecessary damage, but hey at least she's much more flexible than her previous version. Not Fun to Fight Every other boss that wasn't listed in the above list, since most of them either have one of the following: Stun and or Fear rage Hales. High chances of random criticals for no reason at all. Demo Hales that have eyelander weapons for no reason at all. Not fun mechanics like Flutterbat, Eapplejack, Applejack (Mainly this Hale, right here) Spike: why does he have airblast... like seriously. Pinkie Pie and Braeburn: Players that keep trying to exploit the R rage in air business. Sea Pony: This hale is just no, i'm pretty sure it was amazing in paper, but in-game it's bogus to fight. Nightmare Moon is still very unfun to fight even after getting a nerf from the 500% dmg bonus to 400% and "no random crits". Rainbow Dash: This hale is just super annoying to fight considering she breaks all knock-back she takes by just doing her double/triple jump which negates it, plus she can super jump and then double jump in mid-air to be able to weigh-down when most other hales can weigh-down when they super jump, so in general this Hale is just a huge mess. All spy hales damage on this server Celestia and Luna: both their rages are annoying to fight against, well mainly Celestia's since she can spam her rage without any cap at all.
  13. I mean, in my honest opinion, most of the bosses are not fun to fight or play as. The only one I find amazing to play as is Pip Squeak due to his mechanics being fun for the whole family, but only so much. Flutterbat is basically if you gave a boss the ability to cloak at will with some mechanics tied to it. Of course it's not going to be fun to play against. Though, I don't know exactly her mechanics, so yeah. Opinions though.
  14. So ehm... G'day ya'll. I don't really know what to do/say here so... G'day! (Wait didn't i already say that? Darn-it). Glad to be here... I think... No wait, yeah I'm happy to be here and hope that this place will keep living. Be it by a small amount or not. I eh... Think that was it. Alpaca out! *poof*
  15. Flutterbat has some annoying qualities, she is able to attack too quickly after decloaking, because frankly, I die more often to her being semi-invisible stil lfrom decloak, than actually seeing her, I also find that weighdown needs a bit of a...change on her, it's too easy to aim imo due to the floating effect. I've asked a bit on the server and generally the most of a reply I got was that she isn't really fun to fight. Something I think should be changed, either due to changes on the boss, or it's mechanics, or other things. Keep in mind this is just my opinion however.
  16. Thanks Emerald Streak. Though, I found something which makes me worry about things until I actually start doing things. This gamemode was officially updated between 3 years, 8 months, 18 days and 11 months, 17 days old. I did some tests and figured out that a command was added called "ff2_start_music" in version 1.0.11, which was about a year ago, almost exact. I tried firing this command, and the command "ff2_stop_music" at the same time and this is the result. Which confirms my range. Here's the proof of those commands in the code. 1.10.11 The command is right above it. 1.0.8 Missing the command. ( Please note that the code structure drastically changed since the old version so it's not exactly placed where it is. ) Considering the last update that was a little around the time 1.10.11 was around, in the !ff menu where the PV devs overwrite the plugin versions and everything with their own versions (tsk tsk), I believe that the version is in the upper range of the numbers of the elderly server plugin that is. Hopefully updates can get back rolling somehow.
  17. Fun idea, might give VSP a bit of a new breath as it were :)
  18. I need a VIDEO editor mate.


    1. Zeke Aileron™

      Zeke Aileron™

      You should try Sony Vegas.

  19. It's neat to have something like this for the server. Hope this grows into a thing.
  20. Sorry, Discord RSS thing is on the fritz now. :/
  21. Anyways, the boss I'm currently working on at the very moment for show and tell is a special one. It's pretty cool, but it's really only for raising my bar with SourcePawn, showing off that I'm a cool kid with the whole development thing, and show you what's possible. Meet the Trivia Man. Codename TriviaMan is pretty much just a generic boss. However, he has a 0.40:1.0 Health Loss to Rage percentage ratio. What that means is that ideally, for every 40% health he loses out of his whole bar, he gets to do one rage. When he does it though, he summons everyone to himself in a circle around him and freezes the entire server and disables all sentries. Instantly, he brings forth a random player and starts The Game. The player first choses a difficulty level of how hard the game will be. Once done, he then chooses a category of 3 that are randomly picked on what type of trivia question he wants to play (in a pop up menu, typical source fashion) as really cool WWTBAM music plays, and when he picks a category, the boss's code actually HTTP requests a database of trivia questions. This trivia database is open for anyone to submit questions too. It's at . Once it gets the random question in said category, it actually asks it to the person the question. Depending on the difficulty he chose and if he gets it wrong or right, things will happen. Easy Win - Pretty much nothing happens. Medium Win - You deal moderate damage to the boss. Hard Win - You deal heavy damage to the boss. Losing will result in instant death. Undodgeable, unavoidable, instant death. After the trivia game is over, everyone but the boss unfreezes, gets a moderate speed boost, and then the boss unfreezes and everything goes back to normal. Essentially, this is to ensure people get a good chance to run off after the whole event. Another boss idea was an Undertale series of bosses with unique mechanics. Undertale characters running around slapping people are cool and all, but mine are way better in concept. They'll have a separate "Health" bar known as the "Affection" Meter. If this grows to 100%, the boss is defeated with different dialogs and effects and what not. It'l slowly go up like a crawl, but it'l never hit 100% this way. They also do not generate too fast of Rage by taking just damage, or as fast as others. However, the lower their HP, the faster they gain rage outside of the state I will say below. The way they work is that when you unlock certain conditions, which I will list, they will enter a sort of "Affectionate" state where their Affection meter drastically goes up as long as you keep them in that state. However, hurting the boss or doing other things at this stage dramatically increases the Rage he generates. If he maxes out his Rage, his "Affection" meter won't go up as fast anymore, and once he uses it, he goes back to normal after using his rage. Pretty spooky. This creates a sort of boss design that encourages new way of dealing with these sort of bosses. Maybe your team will want to pummel the Boss and let them go ham on you. Or maybe you'll be the one to unlock their Affectionate status and convince everyone to follow up and take on the boss in a much more... well, affectionate way. The only condition I got is for Papyrus at the moment. A simple condition is if someone hits Papyrus with enough melee damage, he'll drop his bone and enter the status. His damage is weakened where everyone can survive an extra hit from him, but he's a tad faster. Just a tad. Papyrus obviously wants his bone back, so his option is to chase around whoever has his bone (probably going to be a flag-like item that's droppable manually.) and hit them. If he kills them or hits them enough, he'll make them drop it. If he gets his bone back, he'll revert back to normal but with a bonus to his rage meter. Tell me what you guys think.
  22. One last test. **ONE MORE TIME. IT HAS TO BE DONE FOR FURY AND JUSTICE.** :fire: :fire: :fire: :fire: :fire: EDIT: No Regrets.
  23. Glorious Money. Simply Fabulous. It's a little bit slow since RSS is meh but it works.
  24. One more thing I need to test. It's a discord bot that I set up. Not really a bot but an RSS Feed Webhook that allows me to grab this website's public feed and send it to my discord neat and tidy. Lets see if it works! **High five if it does!** *But nobody said it would be perfect.* :( :gun:
  25. Currently testing a discord bot that relays messages from the forum to the guild I'm making. Pretty neat, but I have to post random messages to test it. :(
  26. TheGandalf's Proving Grounds of Development My discord server! Join above! I'm setting up as of now the channels and everything. You can talk to me all about development in there. --- Two Boss Ideas I'm working on
  27. Lots of stuff I'm doing. I'll let people know when I got the doing done! :)

    1. TheGandalf


      Oh, forgot one more thing. I'm going to also upload youtube videos of my work in action.

  28. Jakrniv.png

    Wow... It's been 6 years since I've been around. That means I was around when I was... 15, 14 maybe? Huh.

  29. I do not understand. is this server down or incomplete?
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