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TheGandalf last won the day on July 19

TheGandalf had the most liked content!

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About TheGandalf

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    Blank Flank
  • Birthday 09/27/95

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    Florida, USA
  • Interests
    Playing Violin, Coding, Mapping, Collecting Head Decorations, Tolerating something, Killing Dragons, Screaming at Dragons, Playing Poker with Heavy Weapons Guy.
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  1. Thanks Emerald Streak. Though, I found something which makes me worry about things until I actually start doing things. This gamemode was officially updated between 3 years, 8 months, 18 days and 11 months, 17 days old. I did some tests and figured out that a command was added called "ff2_start_music" in version 1.0.11, which was about a year ago, almost exact. I tried firing this command, and the command "ff2_stop_music" at the same time and this is the result. Which confirms my range. Here's the proof of those commands in the code. 1.10.11 The command is right above it. 1.0.8 Missing the command. ( Please note that the code structure drastically changed since the old version so it's not exactly placed where it is. ) Considering the last update that was a little around the time 1.10.11 was around, in the !ff menu where the PV devs overwrite the plugin versions and everything with their own versions (tsk tsk), I believe that the version is in the upper range of the numbers of the elderly server plugin that is. Hopefully updates can get back rolling somehow.
  2. Sorry, Discord RSS thing is on the fritz now. :/
  3. Anyways, the boss I'm currently working on at the very moment for show and tell is a special one. It's pretty cool, but it's really only for raising my bar with SourcePawn, showing off that I'm a cool kid with the whole development thing, and show you what's possible. Meet the Trivia Man. Codename TriviaMan is pretty much just a generic boss. However, he has a 0.40:1.0 Health Loss to Rage percentage ratio. What that means is that ideally, for every 40% health he loses out of his whole bar, he gets to do one rage. When he does it though, he summons everyone to himself in a circle around him and freezes the entire server and disables all sentries. Instantly, he brings forth a random player and starts The Game. The player first choses a difficulty level of how hard the game will be. Once done, he then chooses a category of 3 that are randomly picked on what type of trivia question he wants to play (in a pop up menu, typical source fashion) as really cool WWTBAM music plays, and when he picks a category, the boss's code actually HTTP requests a database of trivia questions. This trivia database is open for anyone to submit questions too. It's at . Once it gets the random question in said category, it actually asks it to the person the question. Depending on the difficulty he chose and if he gets it wrong or right, things will happen. Easy Win - Pretty much nothing happens. Medium Win - You deal moderate damage to the boss. Hard Win - You deal heavy damage to the boss. Losing will result in instant death. Undodgeable, unavoidable, instant death. After the trivia game is over, everyone but the boss unfreezes, gets a moderate speed boost, and then the boss unfreezes and everything goes back to normal. Essentially, this is to ensure people get a good chance to run off after the whole event. Another boss idea was an Undertale series of bosses with unique mechanics. Undertale characters running around slapping people are cool and all, but mine are way better in concept. They'll have a separate "Health" bar known as the "Affection" Meter. If this grows to 100%, the boss is defeated with different dialogs and effects and what not. It'l slowly go up like a crawl, but it'l never hit 100% this way. They also do not generate too fast of Rage by taking just damage, or as fast as others. However, the lower their HP, the faster they gain rage outside of the state I will say below. The way they work is that when you unlock certain conditions, which I will list, they will enter a sort of "Affectionate" state where their Affection meter drastically goes up as long as you keep them in that state. However, hurting the boss or doing other things at this stage dramatically increases the Rage he generates. If he maxes out his Rage, his "Affection" meter won't go up as fast anymore, and once he uses it, he goes back to normal after using his rage. Pretty spooky. This creates a sort of boss design that encourages new way of dealing with these sort of bosses. Maybe your team will want to pummel the Boss and let them go ham on you. Or maybe you'll be the one to unlock their Affectionate status and convince everyone to follow up and take on the boss in a much more... well, affectionate way. The only condition I got is for Papyrus at the moment. A simple condition is if someone hits Papyrus with enough melee damage, he'll drop his bone and enter the status. His damage is weakened where everyone can survive an extra hit from him, but he's a tad faster. Just a tad. Papyrus obviously wants his bone back, so his option is to chase around whoever has his bone (probably going to be a flag-like item that's droppable manually.) and hit them. If he kills them or hits them enough, he'll make them drop it. If he gets his bone back, he'll revert back to normal but with a bonus to his rage meter. Tell me what you guys think.
  4. One last test. **ONE MORE TIME. IT HAS TO BE DONE FOR FURY AND JUSTICE.** :fire: :fire: :fire: :fire: :fire: EDIT: No Regrets.
  5. Glorious Money. Simply Fabulous. It's a little bit slow since RSS is meh but it works.
  6. One more thing I need to test. It's a discord bot that I set up. Not really a bot but an RSS Feed Webhook that allows me to grab this website's public feed and send it to my discord neat and tidy. Lets see if it works! **High five if it does!** *But nobody said it would be perfect.* :( :gun:
  7. Currently testing a discord bot that relays messages from the forum to the guild I'm making. Pretty neat, but I have to post random messages to test it. :(
  8. TheGandalf's Proving Grounds of Development My discord server! Join above! I'm setting up as of now the channels and everything. You can talk to me all about development in there. --- Two Boss Ideas I'm working on
  9. Lots of stuff I'm doing. I'll let people know when I got the doing done! :)

    1. TheGandalf


      Oh, forgot one more thing. I'm going to also upload youtube videos of my work in action.

  10. Jakrniv.png

    Wow... It's been 6 years since I've been around. That means I was around when I was... 15, 14 maybe? Huh.

  11. I reflect arrows that target my knees. I guess that is pretty relevant?

    1. nope


      You are the man Gandalf, you are the man

  12. Great idea referencing real-world places into your map. I should do that one day. As for the map, keep working on it.
  13. Thats right. I'll post some screenies later, but apparantly the map was using an invalid skybox texture, which I now replaced with a valid one, and will not show reflect-map-missing-texture boxes. Here are some screenies. Apparantly, the forum isn't allowing me to edit my first post.
  14. I'll focus more on the highly sized textures, and see what I can do with them. I really doubt the textures are uncompressed, or else that be stupid of Puny Human. As for the format, I'll see if I can chop them up a notch. And there are ALOT of small textures being used. Many opportunities to chop them up or remove them completly. Also, the map file size after compiling a close-to final version of the map, it ended up around 70 MB. Thats a ton-fold. I got to get working on optimization. Edit: I just checked a few bits ago. Most of the textures are 512x, and DO NOT repeat over. Man, these guys really wanted quality. As for compression... I... don't think they'll F up on that. The only real way to bring down the filesize is to actually remove some of the textures. Also, can you talk about BZIPing? I heard that lowers filesize. Can you also go on the website's chat? I want to talk to you about things.
  15. Teach me your ways of compressing Textures... I think my map is being killed by said biggest killer. There are also 222 custom files in total according to pakrat, so it might not just be the resolution of the textures, but the number of textures. The map is also going to get bigger, since I just put down some heavy-duty lighting, and its coming out pretty beast.