Black Monster

Brony
  • Content count

    11
  • Joined

  • Last visited

  • Days Won

    2

Black Monster last won the day on July 29 2016

Black Monster had the most liked content!

Community Reputation

2 Neutral

1 Follower

About Black Monster

  • Rank
    Blank Flank
  • Birthday 01/30/97

Profile Information

  • Gender
    Male
  • Location
    ???
  • Interests
    Fight against Robots!
  • Favorite Pony
  1. Meh stuff... -------------------------------------------------- July 28, 2016 Patch - TF2 Team An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: -------------------------------------------------- -Matchmaking -Competitive Mode -Abandon penalty times are now longer for first-time abandoners with a low number of games played -Abandoning a game now results in significant rank loss. This loss is always greater than losing a given match. -Fixed an issue where players could drop and reconnect too many times before triggering an abandon -Casual Mode -Matches can now start with fewer than 24 players when there are not enough compatible players in queue -The match will still add additional players (up to 24) as they become available -This should improve queue times for low-population regions and game modes -Added maps cp_gullywash, cp_snakewater, and koth_probed -Fixed not being able to cycle between spectator modes -Weapon viewmodels -The field-of-view slider has been re-added to Adv. Options menu (range: 54 to 70 degrees) -This feature is now allowed in Competitive Mode -Improved and fixed many animations when using a higher viewmodel field-of-view -Removed custom animations from the sv_pure whitelist because it was being exploited -Adjusted The Cow Mangler and Black Box reload animations to be slightly faster (they now match the default rocket launcher) -Your class portrait will now always be the innermost in the match status HUD (top center) and will have a slightly brighter background -Added the Prinny promo items to the Mann Co. Store -Added the Florida LAN 2016 community medal -PASS Time update -Fixed achievement items (e.g. Civilian Grade JACK Hat) not cloaking with the Spy -Tweaks and fixes for all maps -Fix pack speed not being updated sometimes -Aiming players will no longer receive pack speed bonus -Some adjustments to reduce average round length -Overtime will end immediately if the winning team touches the ball -Overtime won't happen if it's impossible for the losing team to win -Fixed players being able to avoid a vote-kick by reconnecting to the server at the right time -Fixed the pd_watergate HUD not drawing -Fixed Engineer teleporter exits sometimes detonating when used due to invisible geometry -Fixed getting a black screen if the chat window was open when the match stats were being shown -Fixed weapons not being hidden during some taunts for the Engineer, Medic, and Soldier -Fixed Spy cloak causing the HUD 3D Character to cloak for the player the Spy is disguised as -Fixed a client crash related to the animation system -Fixed a bug where players in looping taunts could sometimes cause other clients to drop from the server -Fixed not seeing particle effects for Unusual versions of Baseball Bill's Sports Shine, Ritzy Rick's Hair Fixative, and Texas Slim's Dome Shine -Fixed hearing the "team wipe" Announcer audio at the incorrect times -------------------------------------------------- Undocumented changes -Fixed Rocket Jumper viewmodel not being affected by Use minimized viewmodels option
  2. Somewhat active around here. -------------------------------------------------- July 14, 2016 Patch - TF2 Teams An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: -------------------------------------------------- -Updated Casual Mode -Fixed a problem where in-progress games with open slots would not receive new players -Fixed a case where players would sometimes not receive experience (when playing a match to completion) -Fixed not getting domination/revenge events -Added a feature to the game mode selection screen that allows players to play on specific maps -Added the Vote Kick option -Players that are kicked will receive partial experience after the match ends -Maps previously using the stopwatch timer will now play to completion, regardless of the first team's time -Added a "Create Server" button to the "Find a Game" menu -Fixed the party chat window sometimes not drawing -Fixed Australium weapons not drawing correctly in the character loadout screen -Updated the Dr's Dapper Topper to fix a material issue -Thanks to Justin G., aka sigsegv, for these reports: -Fixed sentry buster sounds not being cleaned up properly after detonating -Fixed a bug related to bot death detection -Updated Taunt: The Balloonibounce to end the taunt if the player is moved -Fixed a regression in the Pyro's flamethrower where flames could sometimes damage players behind obstacles and walls -PASS Time update -Updated several HUD materials to support mat_picmip -Fixed seeing the wrong cap limit in the win panel
  3. Meet your Match Update has come NOW! Day 1 Day 2 wtf Spy base speed=Medic
  4. Tomorrow, Here's goes the update...
  5. Lel, I'm back now since it's summer break in my country. -------------------------------------------------- May 31, 2016 Patch - TF2 Team An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: -------------------------------------------------- Patch 1 -Added a new Demo Support feature to auto-record matches -Can be configured via the Adv. Options menu -Automatically records .dem files of your matches (or can be set to Manual) and puts them into the specified folder -Logs killstreaks and bookmarks to a master _events.txt file in the same folder as the recordings so the events can be easily reviewed -Logs killstreaks and bookmarks for each specific .dem file to .json file that has the same name as the .dem file (see the ds_mark command below) -Supports the following console commands: -ds_record: manually start a recording -ds_stop: manually stop recording -ds_mark [comment]: bookmark the current demo tick count for future reference. The [comment] is an optional descriptor you may include. -ds_status: report the current recording status -Security fixes (thanks to Diodine for these reports) -Fixed an exploit related to the Heavy's gloves and blocking the payload cart -Fixed energy weapons not reloading when using cl_autoreload -Fixed the team-win dialog not being displayed for SourceTV clients -Updated several hats to fix the Sniper not removing the hats while taunting -Added UGC tournament medals for Highlander Seasons 17 and 18, 6v6 Seasons 19 and 20, and 4v4 Seasons 6 and 7 -Updated models/materials for The Dead Head, The Scoped Spartan, The Patriot's Pouches, The Sub Zero Suit, Fear Monger, Co-Pilot, Tough Stuff Muffs, The Toowoomba Tunic, Weight Room Warmer, The Bootie Time, and The Big Elfin Deal -Updated The Federal Casemaker to hide the Scout's headphones -Updated the localization files -------------------------------------------------- Undocumented changes -Updated the Weight Room Warmer to be equippable by Scout and Demoman. -Updated the Toowoomba Tunic to be equippable by the Demoman. -Updated the Co-Pilot to be equippable by all classes. -Added styles to the Fear Monger, Big Elfin Deal, Bootie Time, Patriot's Pouches, Tough Stuff Muffs, and Toowoomba Tunic. -Updated the equip_region for the Scoped Spartan.(No longer conflict with Sniper's secondary backpack items, Obliviously not on wiki) -------------------------------------------------- Patch 2 -Fixed pink error textures appearing on heavy(sic) fist weapons Incase if your wonder about the bug... http://steamcommunity.com/sharedfiles/filedetails/?id=694958531 Eviction http://steamcommunity.com/sharedfiles/filedetails/?id=694958507 Warrior http://steamcommunity.com/sharedfiles/filedetails/?id=694958465 Holiday
  6. Guess I just need to explore more of those updated cosmetics on workshop... -------------------------------------------------- March 10, 2016 - TF2 Team An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: -------------------------------------------------- -Updated content and features for the TF2 Competitive Mode beta -For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive -Added a TF2-specific "Report Player" system available while connected to a game server. Button located next to the "Call Vote" button on the main menu. -Added round start UI elements -Tuned rank progression so that it's easier to progress through lower ranks -Fixed various issues that could occur whenever a player abandoned a match during the 10-second countdown -The game server no longer checks for idle players during ready-up mode (also applies to MvM) -Performance medal awarding logic now better scales with total match time -Pyros now receive Support points whenever they airblast Invulnerable enemy players -Added a "Global 100" leaderboard to the competitive matchmaking lobby screen -Expanded the number of friends that can be visible in the Friends leaderboard -Fixed bots equipping the canteen in Mann vs. Machine mode -Added new styles for the Dead of Night -Updated materials/models for the Trickster's Turnout Gear, The Maniac's Manacles, The Spooky Sleeves, The Lone Survivor, The Killer's Kit, Beep Boy, Dead of Night, and the Employee of the Mmmph. -------------------------------------------------- Undocumented changes -Updated The Spooky Sleeves to be equippable by the Demoman, Heavy, Engineer, and Sniper -Updated the Trickster's Turnout Gear to be paintable -Renamed the Pocket Villians to the Pocket Villains -Updated the localization files.
  7. "The all class update 2.0" Fortunately that I bought one of this before update. -------------------------------------------------- March 7, 2016 - TF2 Team An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: -------------------------------------------------- -Fixed a client crash related to player names -Fixed some HUD elements remaining hidden after using +inspect and the scoreboard -Updated models/materials for the Beep Boy, Dead of Night, and the Graybanns -------------------------------------------------- Undocumented changes -Updated the Dead of Night to be equipable by all classes.
  8. HUE HUE HUE *stock on baggie's* -------------------------------------------------- March 3, 2016 - TF2 Team An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: -------------------------------------------------- -Mann Co. will now accept untradable items in exchange for Civilian Grade Stat Clocks -The untradability will be applied onto the Stat Clock and onto any weapon the Stat Clock is applied to -Fixed not being able to use custom hitsounds and killsounds on servers using sv_pure 2 -Updated cp_foundry to support the Competitive mode beta -Updated the draw sound for the Dead Ringer -Updated equip_region settings for the Exorcizor and the Cotton Head -Updated models/materials for the Beep Boy, Sidekick's Side Slick, The Rotation Sensation, The Chill Chullo, and The Breakneck Baggies --------------------------------- Undocumented changes -Updated the Breakneck Baggies to be equipable by all classes. -Updated the Beep Boy to be equipable by the Scout and Pyro.
  9. Another patch again, at least they still doing what they do. -------------------------------------------------- March 1, 2016 - TF2 Team An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: -------------------------------------------------- -Fixed player ready status display issue when playing in lobby-based matchmaking modes (i.e. Mann vs. Machine) -Fixed a crash in the matchmaking search screen when right-clicking -Fixed new Crusaders Crossbow sounds not working on the Festive Crusader's Crossbow -Fixed missing Crusader's Crossbow crit sound -Fixed health/ammo cabinet sound regression -Removed unintended changes to cp_foundry -Updated the Summer Shades so they can be traded -Update last Hit sounds -Added several options (located in Adv. Options on the main menu) -Fixed custom sounds not working in sv_pure servers -Fixed not hearing the Last Hit sound for Spies using the Dead Ringer
  10. Guess someone need to post the update note. -------------------------------------------------- February 29, 2016 - TF2 Team An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: -------------------------------------------------- -Added content and features necessary to begin limited public testing of the TF2 Competitive Mode beta -For more information on how you can participate in testing, please visithttps://steamcommunity.com/groups/tfcompetitive -Updated several maps to support competitive mode -Community request: Added SetPlayerPointsOnDeath input to tf_player_destruction_logic and a PointsValue key field to the item_teamflag entity when used in Player Destruction mode -Fixed Mann vs. Machine Mann-Up victories sometimes failing to take player tickets and reward loot -Fixed security issues when loading certain custom content (thanks to Nathaniel Theis and Simon Pinfold for these reports) -Added the Civilian Grade Stat Clock -Applies a Strange Stat Clock to a Civilian grade weapon -Can be obtained by trading in a combination of 5 Freelance grade or better items through Mann. Co Trades -Mannpower update -Grappling hook movement speed penalty for powered up flag carriers increased by 10%. Flag carriers with no powerup still have no penalty. -Reflect powerup -Removed 25% resistance attribute -All classes can now have up to 400 health -Fixed a bug where reflection damage was being calculated prior to distance falloff reduction -Reflection damage increased from 50% to 80% of damage received -Fixed a bug where sentry rockets would reflect damage to the owning Engineer rather than the sentry itself -Supernova powerup -Minimum stun duration increased from 1 to 2 seconds -Stun duration increased by 0.5 seconds for each additional victim stunned (max 4 seconds) -Vampire powerup -Melee attack now returns 1.25x damage as health (up from 1.0x) -Regen and King powerup -Increased the frequency of health regeneration. Rate of heal is increased for Scout and Spy -Increased metal regeneration amount -Gift Wrap has returned! -Gift wrapped items will be delivered through Steam trading, and are subject to trade holds if the sender doesn't have a Steam Guard Mobile Authenticator -Items can now be unwrapped by their original wrapper -Moving forward, only tradable items can be gift wrapped. Items that are currently gift wrapped can be delivered regardless of the tradability of the contents of the gift. -Giftapults can again deliver items to random players online, but will remain un-craftable -Updated The Bounty Hat, Treasure Hat, and Hat of Undeniable Wealth and Respect to be tradable -Vote kick events now display that target player's Steam avatar -Updated models/materials for Hot Heels, The Trencher's Topper, The Exorcizor, The Mutton Mann, Doc's Holiday, The Cotton Head -Updated the Crusader's Crossbow -Added a new shoot sound -Added a new impact/heal sound when a teammate is healed -Fixed the Taunt: Kazotsky Kick not hiding the Heavy's weapon -Fixed That '70s Chapeau not being removed when the Sniper taunts -Fixed the Catastrophic Companions hiding the player's hat and headphones -Fixed an LOD issue for The AWPer Hand -Added combat text and hit sounds for damage done to buildings -Added a "Last Hit" sound option to Hit Sounds -Triggered when one of your attacks causes the death of a player or building -Can be toggled in the Adv. Options menu -Updated the materials for the Panic Attack to support mat_picmip -Updated the Taunt: Zoomin' Broom sound effects -PASS Time update -Fixed workshop maps not loading correctly -Fixed being able to get inside jump pads -Removed Sandman long-distance steal -Added experimental cvars for playtesting -Updated cp_vanguard -Removed teleporter exploit on second point -Various minor fixes (lighting, collision, optimization) -Updated pl_borneo -Fixed an exploit related to the final control point and dropped weapons -Updated pl_snowycoast -Adjusted various spawn point facings to make side exits more obvious -Adjusted position of resupply cabinet in RED's 1st spawn -Added ledge to 2nd point flank route window -Adjusted common sentry nests on 2nd -Added stronger light to entrance of lower flank route -Door near RED's first spawn now opens on A capture and closes on final bulkhead opening -RED no longer get forced respawn when 2nd is captured -Added minor spawn for RED once 2nd is captured, active until BLU pushes through kennels -Adjusted timing of flank doors at 2nd and in mines -Updated door texture for flank exit by 2nd point gate -Improved defendability and enlarged 3rd point -Adjusted position of 3rd cap -Adjusted health & ammo at 3rd -Updated door texture for flank exit by mines -Changed a medium ammo pack at last to full ammo pack -Added door to ledge at last to improve RED defendability (closes when bulkhead opens) -Added 3rd exit to BLU's last forward spawn -Improved defendability of ledges at last inside building -Added new dropdown area to RED's last -Adjusted lighting in various areas -Fixed dx settings on light pole props --------------------------------- Undocumented changes -Added a normal quality Power Up Canteen as a default action item. -Updated The Exorcizor to be equipable by the Soldier, Pyro, and Medic. -Updated The Mutton Mann to be equipable by the Scout, Soldier, and Heavy. -Updated The Cotton Head to be equipable by all classes. -Updated the localization files
  11. Does anyone know Mental Omega?

  12. Hello everyone and everypony my name is More Trees with More Stars! I'm not a brony myself but I do enjoy the show. I'm not much good at normal TF2 but I'm expert in Mann vs. Machine game mode because it's relies more on teamwork than any other game. Also I'm a trade at Outpost and Bazaar you can find me with the same and similar picture out there! Hit : Planning Miss : Forget I can teach anyone about how to be useful teammate in mvm if you came across any mvm trouble! (and no,I didn't come from sapling or seed or anything pure nature!)