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Hello vsp community, today I would like to do some science, and I would love if you guys could chip in and help me out by answering these 10 quick questions, please be as honest as possible. So here is what I'm asking. 1.What class do you usually play in vsp 2.What class do you think is the most underpowered (does least amount of damage and has low sustainability) 3. What class do you think is the most overpowered (does most damage and sustainability) 4.Do you think most hales are over powered? 5.Out of these 4 what kills you the most (lag, super jump, rage or neigh down) 6. What do you believe is your average damage you gain on hale,per life 7.If you are having a bad day, what is your average damage per round 8.How long have you been playing vsh/vsp/ff2 type game modes for. 9.On a scale from one to ten how good are you at vsp in your opinion 10.What two classes do you do the most damage with (not what you are best at, what classes give you the most raw hale damage) Try to keep the answers as short and sweet as possible, if you can't think of an answer just take a well educated guess. Thanks! Also sorry for the grammar mistakes auto correct in iPad and all.
I'm a little put off by the scatter being drastically nerfed like this. There's no buff in damage and it gives no buffs to movement, so why does it have a bleed? I understand its to get rid of hiding scouts, but why this gun? Also I've been trying to work around it, but there's a huge problem with the bleed on hiding hales. I spend most of the game holding my melee other than trying to shoot.
Rainy posted a topic in Versus PonyvilleBOSSES The bosses that we use in Versus Ponyville are for the most part based around vanilla boss/Rage mechanics from Eggman's Freak Fortress 2. If you have ideas about a new boss, then reading up on FF2 itself would be a good place to start in seeing what is truly possible with this mod. I have begun work on a page detailing all of our current bosses and their Rage mechanics. This page includes information regarding the duration, radius, and timing for Rages. Although it might seem redundant, altering any of these values can actually have a significant impact on the way that a Boss is played. Sometimes, balancing a Boss is only a matter of reducing their Rage by seconds. If you would prefer to suggest weapon ideas or changes for players, please use the following thread.