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Found 5 results

  1. The new Steam update has broken the sign in with steam function, so if you are logged in, do not log out or you will not be able to log in again. I dont know if Rainy is even aware or if the issue is being fixed but i cannot log in so this is my alt account.
  2. August State Of The Server We've been having a few issues lately on the server that I would like to address in this topic, as well as give you a bit of insight into upcoming plans. I may make these State Of The Server posts a regular thing if they seem to go over well. Update to 1.3.1: If you haven't checked already, be aware the server is on Minecraft version 1.3.1. We tried to update as quickly as possible to let you all experience this update as soon as you could. This has come with it's own challenges, but certainly nothing we can't work through. Again, if you haven't checked out the server in a while, come back and take a look around, we'd love to have you on! Lag/Latency: Over the course of the last few days, we have been battling connection latency issues from the server. We have narrowed the source of the lag down to two main sources: Bukkit 1.3.1 R1 chat issues, and Pony Classes database connection issues. The Bukkit chat issue has been resolved; Bukkit released an update that corrected this issue, and the lag has significantly decreased since. The remaining lag was due to Classes; after 1.3.1's update, Classes inexplicably began to eat up connections to the database like crazy. As of now, Earth doubling has been once again temporarily disabled due to causing significant issues for the rest of the server. I will be working to get this resolved, but because the spikes in connections are seemingly random, I'm having a very hard time locating the problem. I'll keep you up to date on the status of doubling as I work to get it functioning again. Classes updates: Classes got a few updates today. Firstly, as mentioned in the previous segment, Earth doubling was disabled as we work to resolve issues with database connection. It's not all bad though, there are also a few good things that came with the updates. Pegasus flying was changed JUST slightly so that you flying just a little above where you're aiming. We also added in a new feature that should make Vondrim's life a bit easier and you all a bit happier. You can now change YOUR OWN classes after 30 days (not just on the 1st of each month); you can only change it once, and then you have to wait again. The start date was set to one month ago, so everyone should be able to change their class the next time they're online. Lastly, we made a few tweaks to player class caching, so you shouldn't lose your class anymore upon relogging. If you do however, please contact me; I would love to get it fixed. Unicorns get no update this time around, sorry guys! Events: We took a break from events for a while because all of the admins' schedules got a bit hectic. Don't fret! This was only temporary and we're planning to have an event within the next two weeks, so keep your eyes open! We've taken a couple of suggestions from the Suggestions thread on the forums, and also come up with a few ideas of our own; there should be no shortage of events to attend! PvP: We're making final preparations for the long-awaited faction-PvP server. We're hoping to have everything completely finished and verified working within a month or two. I'll give you a small sneak-peek at what's in-store... The plan is to try to keep the action concentrated: we don't want people staying up late just so they can get an advantage. Thus, we decided to make the server automatically enable and disable a whitelist so that there will only be two small two-hour windows in which players can participate. We'll have them at opposite times of day to allow people from varying time zones to participate, without sacrificing the competitive aspect. Better get your factions ready! Griefers/Harassment: Lately we've had an increase in the number of malicious players coming to the server. I just wanted to remind you that we don't tolerate players greifing, stealing, or harassing one-another. If you have been griefed, we have systems in-place to repair any damage, and an obsessive moderation team that would be glad to help. Just contact anyone with an orange or red name if you have any issues or questions. But wait, I'm not finished, I also said "harassing one-another". We've had a few people join with no other goal in mind but to "troll" and cause disruption. Please do not harass or antagonize players trying to cause problems; let the moderators take care of it, and ignore them. As the saying goes "do not feed the trolls"; retaliation just makes you look immature, and stresses everyone out. Aug 19, 2012 EDIT: Now, it goes without saying, something weird happened on the server today. This leaves us with two options: Leave you all uninformed, or inform you of what happened and how we plan to fix/prevent it. Neither one will stop people from asking us questions, but at least the latter will help you all feel a little better knowing what went down. Some time early this morning, for a reason that has yet to be determined, the server was updated to 1.3.2. We do not know why this happened; there is a strange absence of logs from that specific window of time. The problem is, this was not a Bukkit version, this was a Vanilla version. Thus, fire spreading, creeper damage, and the like all were re-enabled due to the mysterious update. Many members chose to decorate their homes with fire; the spawn was decorated in a similar manner. When the fire-spread was re-enabled, it caused damage to the spawn and many homes. After reverting the Minecraft version back to 1.3.1 Bukkit, we observed the current damage and decided that reverting the map or starting fresh was not the best course of action. Instead, we will be compensating players for any losses and assisting them in re-construction. Thank you for bearing with us, we know it's been a rough week for all of us. We hope to see you on the server! ~Orca
  3. Just figured I'd mention this in its own thread since it's been a real issue for folks lately. Namely, the scramble *does* trigger, but there's two issues. It's a vote, rather than the original auto-scramble It's to scramble the *next* round (team win), which means the map will always change before there's ever a scramble. It doesn't seem to trigger as often as it used to. There's a few other little things that need tweaking too, whenever they can be addressed. Idle-kick, had someone on dallas for over 9 hours sitting unjoined and idle. Whatever that '<name> is trying to restack the teams! For shame!' plugin doesn't seem to work. There's prbabably other stuff I'm forgetting but those are the most obvious I s'pose.
  4. 1084 lines of code (last time I checked, easily more now), I'm bound to make a mistake here or there. If you happen to run across a bug, or something that seems wrong, post it here so that I can get it fixed. ^_^ Also, if you have any ideas for plugin updates, post those here as well! Sweetie reviews the ideas and decided which ones to use, and which ones to ignore, then will pass her choices off to me. Potential Changes: [bUG] - Extended Reach ability does not give seeds to players when harvesting crops. [Confirmed; Fixed in next update.] [bUG] - Extended Reach ability does not give saplings to players when harvesting trees. [Confirmed; Not yet fixed.] [bUG] - Earth class has extended reach ability. [Confirmed; Removed in next update.] [bUG] - Toggle ability on block hit. [Confirmed; Not yet fixed.] Changelog: [Mar 21, 12] - Plugin Added to server. Due to Inability to edit post due to fourms bug all updates will be posted here http://ioncann0ns.dy...?q=pony_classes Old post. Will have new Minecraft wiki soon.
  5. i'm quite surprised there's no modding thread in the forums... as i couldn't find anything related to this, i might as well start a thread about it. Mods (or video game modifications) are 3rd party developed games made using the source code and engine from another game, then releasing it as freeware. they actually expand the experience each game can offer, as they include a storyline, unofficial bug fixes or a whole new gaming experience. i think the most viable mods are the ones made for source engine. easy to make compared to others and without any limitations besides the dev's imagination and graphic quality. i'm pretty sure some of you may find this as an alternative to playing, say, HL2 all over again, without buying any other game, nor downloading 20 bloody gigs. besides, mods are quite interesting regarding their community. people who play mods tend to have some modding talent. for instance, mapping, skinning, 3d modelling or coding. i myself make skins for my clan. Think about this. maybe we end up with a very interesting discussion here. -Koach