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  1. Here goes: PS it's incoming PvP MMO, say - IGN Wiki, and here's my favorite class (Guinecean duelist):
  2. Disclaimer: This supposed new gamemode is in private alpha testing, invites to any tests will be handled solely by Jug and Jug alone. Do not ask to be invited. Do not post in here thinking you will be invited. The public beta will come whenever Jug feels its ready for the public and have a server to run it on. The purpose of this thread is to discuss potential features/public info. Pony vs. Pony (Or Mann vs Mann/Freak vs Freak for a non-Pony approach) A TF2 MOBA-stylized Pony Gamemode. Current Build: 0.0.2 What? Pony vs. Pony (or PvP as I'll refer to it) is a potential new multi-map gamemode that might come to the servers that introduce Freak Fortress 2/Versus Saxton Hale like aspects to traditional TF2 gamemodes such as Payload, Capture Point, etc in up to 16v16 (32 total) environment. Some major differences between this and its arena-based gamemode archetype is: multiple simultaneous character support (up to 6v6 all FF2-like characters), passive ability support, more indepth .cfg support (non-pony minion weapons are entirely editable in .cfgs), multiple ability support (currently setup to take a max of 8 separate abilities not including passives), pre/mid round opt out support, sub-map plugin support, etc. Who? This code is heavily based off of Freak Fortress 2 and has slightly modified code at its core. The majority of the edits were done by me with assistance from various sources. Where? No server is currently set up with it due to it being in private alpha, potentially it very may could end up as its own server if not just supported in the current Funbox servers. Why? I've got this idea from an old collaborator of mine whose initial idea was to merge League of Legends style gameplay with My Little Pony inside of TF2, he didn't get it done due to various reasons but I've decided to take on the challenge due to FF2/VSH/Juggernaut 1vAll gamemodes getting a little stale to me...don't ask me how this is very different but I'm just crazy enough to make it. When? This has been in on and off development for the past 6 months with the initial inception being much earlier than that. In regards to a potential release date, it (like many good projects) will be released when they're done rather than setting to a specific deadline. The majority of the core code is completed and stable but theres still quite a lot of sub-plugin work to do. So why am I making this thread? Its simple, I want ideas. What kind of ideas? Ideas ideas...Something like: Pony CharactersMechanicsBalancingWeaponsThings I'm not thinking of Q/A Isn't this just like Pony Fortress's one gamemode? In retrospect, yes. However this will support more than just 2 ponies at the same time, each having more than just 1-2 abilities. Which Pony Characters will be out initially? Although not all of them have been planned out yet: Pinkie Pie (Mage)Twilight Sparkle (Mage)Applejack (Brawler)Rarity (Assassin)Rainbow Dash (Assassin)Fluttershy (Support)Princess Luna (Mage/???)Princess Celestia (Brawler)A couple surprisesHow will this be like a MOBA rather than just traditional TF2 + FF2? Its an ever evolving process but in a sense all the characters who aren't ponies will function as creeps/minions while the ponies will be the respective heroes. There might be certain map-based changes to create the sense of a MOBA as well. What are some potential Donator features? Like VSP there will be certain Donator characters that can be selected by Donators but unlike VSP, these characters can indeed be rolled while selecting random. Wait, selecting Random has some benefits? Like what?! Certain characters such as Donator characters can be rolled in addition to certain private/potentially interesting characters ;) Many MOBAs have leveling/item purchasing to spice of gameplay, will this have it? Initially no. I plan to have a simplified version of this with no items/leveling to promote quicker round play and a longer one that'll be more like a MOBA including various features such as leveling and items. Again though, first comes the simple version. What is opting out? As I'm sure many of you know, some people just don't want to be ponies and would often suicide at the start of a VSP round to avoid it. Unfortunately how this functions with respawning characters and such, there isn't much of a way to avoid being one outside of resetting queue points and leaving. Opting Out is a clean feature that will allow the person to remove themselves from being a Pony (either during the pre-round or mid round) and picks a replacement in their stead. Wait, pre-round? Yes, pre-round...wait did I not mention unlike FF2/VSP, this has you select your boss/pony before the round starts rather than in the previous round. I guess not. Why would I want to opt out? You're making it sound like being a pony is awesome! What do minions/creeps have? They will have similar like properties to their VSP counterparts if just a bit reduced considering they have to be used against both ponies AND other creeps. One neat balancing feature that already exists for them is if a non-pony were to strike a pony with a non-knife melee weapon, it will always result in a crit. If the weapon were to crit anyways (such as from a demoknight charge boost or a random crit), it'll receive a 25% damage bonus. So wait, what if a non-pony backstabs a pony? Or what is a pony were to backstab a pony? Or a pony backstabs a non-pony? Currently, in order: Deals up to 25% of the pony's max health in damage. Deals 65% of the backstabee pony's max health in damage. Finally just an instant kill...sorry. Wait wait wait, how much health are these ponies packing? Just like FF2/VSP, their max health scales depending on how many active players there are but in a filled 32 server top off at around 4000 depending on the specific pony's health scaling value. Man, it sounds like this will be plenty bland without music, whats the deal with that? I had a bit of fun on that part, music will play individually to each player (and will be togglable of course). Ponies will only hear music from their character's playlist while minions will hear different music from their pony ally's playlists and change accordingly. Will there be a public release of this gamemode/script? No...maybe...I'm not sure and have no plans currently. Will minions/creeps have access to VSP's spellbook? I have no plans to do so for the time being. (EDIT BY VIDEO: WARNING, LOUD) Will KGB-like weapons return from VSP for minions? Yes actually, initially all heavies will have their miniguns disabled and all of their melee weapons be boosted within reason to adapt to a more melee styled gameplay. Most of the melee weapons will just have resistances/movement speed bonuses ontop of their traditional stats (like KGB will gain crit bonus on kill, Eviction Notice having increased attack speed, etc) while some will have more modified stats (Fists of Steel having incredible resistances to everything but decreased damage/movement speed, GRU having a quicker movement speed but lowered resistances stats). Are Pony abilities rely on cooldown/rage buildup? No, rage buildup has been changed to be an option for gaining/using abilities. Most abilities will use a resource known as Pony Power (PP) which functions similar to mana in most MOBAs. Certain abilities also require a health sacrifice to use them as well. How do ponies get health/pp? Can they pick up health/ammo packs or have it regen by Medics or Dispensers? Most ponies will be able to regenerate health/pp passively over time, some having an additional out of combat regeneration. Another way to regenerate health/pp is to run to a nearby respawn cabinet which will regen all lost health/pp. Health/Ammo packs have been made so they can't be picked up by ponies to avoid robbing them from minions who will rely on them more. Only certain ponies equipped with mediguns can heal other ponies, minion medics cannot heal ponies for health or pp. Dispenser support is currently being worked on and will scale their health/pp regen values based on their upgrade level. Which TF2 gamemodes will be initially supported? Capture Point (in both attack/defend and even start mode), Payload, Payload Race, and King of the Hill. Capture the Flag might receive support later depending on how success the response is and if I can come up with a way to make ponies swap out depending on how much one cooperates during said round. Arena won't initially since it conflicts with VSP, otherwise it'll require some changes to allow minions to respawn until all of 1 team's ponies are dead. Mann vs. Machine will not receive support since it conflicts with a common server structure. Custom modes such as deathmatch, robot destruction, zombie fortress, etc might receive support later down the road but nothing is currently planned. If a public release of the code won't be released any time soon, how about the includes/information so we can code sub-plugins for abilities and such? I do plan on releasing that before it gets released once a server is up so we can test them properly. However at the start it will only be given to trusted code-savy members. Will there be characters exclusive to this and not VSP (at least initially)? Maybe.... Any more information I will update here.
  3. Hello every one I got some good news for you all. Today I found this awesome map for minecraft its a map based on team fortress two dustbowl no mods are required to play this map. Cause its a full blown pvp arena and you can also choose which class you wanna be part of as well. Gameplay: * Suggested team sizes: 6v6 - 12v12 * Three stages, each with two control points * Attackers (Blue team) must capture control points in order * Defenders (Red team) are trying to run out the clock before attackers capture both points Features: * No mods/plugins required! Completely vanilla! * 8 classes, each with their own perks! * Instantly respawn wearing full gear! * Change classes mid-game! * Respawning health packs, free health/food at the spawn points!
  4. please read this message first. this is for soldiers/members of the NLR interested in playing on the pvp side of the server. this will be for discussions and planning. dont post anything that we want to keep secret in game message me or drummerdj and we will discuss it there. if its a video or link i will give you my Skype to show me. Tasks that i already know will need to get done. 1.)Designing an HQ. (discuss in game) 2.) Designating roles in NLR. (most people have jobs but if you would like to change please post here.) 3.)Designing traps/ battle strategies (talk in game about this.) 4.)Design a plan/task list for when the pvp world first begins (what supplies to collect and who should be building while this goes on). 5.)me and dj need to decide who leads each role in are faction, since i forgot all the leaders so for now all jobs are open. faction groups -builder -soldier -thief/ninja/assasin/idk this group kept changing there name. there are sub categories with in the groups but not there own group. plz. if you wish to apply as a group leader post here. to apply to be in the NLR please post here and wait for confirmation from dj or me. ignore anything that was posted on that earlier.
  5. Hey people I got a new idea for a pvp event that is called the walls. http://www.planetmin...--pvp-survival/ The Walls is a PvP survival map that takes back Minecraft to it's roots: crafting, surviving and creativity. The map is separated by giant sand walls, players start each on their own platforms and when the timer reach 00:00, the walls falls and the player can kill each others. The last man standing wins the game. You can craft armors, build traps, canons, fortress and much more... just like minecraft, the world is yours. Hidden treasures will give you an edge with unobtainable items on this limited world. However there are some rules! The Rules (Player) Wait for host to give you a "cell" before the game starts. This is your starting position. Once the cell pushes you up, you can free to go and prepare yourself before the walls goes down. DO NOT break any sand blocks. DO NOT leave your zone delimited by bedrocks. DO NOT build over the sand walls height. You can create alliances, however only one player can win. Treasons are encouraged. Use your skills, intelligence and creativity to kill other players. The Rules (Host) Place the players in their cells or "tubes" on the corners of the map. To start the game, press start when everyone is ready. You cannot reset! So make sure everyone is ready. Make sure to have a player assigned to the Zone close to the clock with 2 wires. Make sure your server have view Distance to 15. Make sure you have monsters OFF. If you want to play with the players, you have about 15 seconds to reach your cell and put back your gamemode 0. If you want the game to do on longer, you can give each players a bed and the goal would be to destroy your enemies's beds.
  6. i thought it was cool but would require a lot of effort if you want to try it he posted a server in the video. it is overloaded even more now that the yogscast have "liked" the video on
  7. This event has ended with an epic win by kman224! Don't fret! We'll have plenty more events soon! NOTE: YOU MUST BE REGISTERED AND HAVE BUILDER PERMISSIONS ON THE MAIN SERVER TO PARTICIPATE! Friday May 25, 2012 @ 10:00PM CST we will be having a Minecraft event! Server Information: Event Server: Event DynMap: Event Livestream: http://www.livestrea...bellesminecraft It will be a Hardcore Skyblock PvP event. If you don't know what SkyBlock is, watch this video: You will be started on your own little SkyBlock island. If you die, you will be banned from the event server for the duration of the event. There will be a dynamic map displaying the event for those who are disquaified and still wish to view the event. No cheating or using modified clients. Anyone caught cheating during the event will be disqualified from the event and banned on both the event and main server. Any players banned on the main server will not be allowed to participate on the event server. Good sportsmanship at all times, no hateful remarks before, during, or after the match. Excessively malicious remarks will result in disqualification from the event, and potential penalties on the main server. Teams are allowed, but not required or moderated. There may only be one winner, and team-kills will not be penalized. Players will be started on their own island at random positions regardless of teaming; teams will not be spawned on the same island. Players should join within 10 minutes of the event opening. After 10 minutes, no other participants will be allowed to join. Building will be allowed at the moment the server comes online. Anyone joining within the 10-minute leniency period will be disadvantaged by their late join. If a player disconnects or leaves during the event, they will have roughly one minute to re-join. Extended disconnectss, multiple disconnects, or leaving to flee from battle will result in disqualification. The winner of the event will be able to change their class, and recieve a fully enchanted diamond sword. Address of the event server will by posted the day of the event.
  8. A Minecraft server for the people of Ponyville! IP: MAKE SURE YOU READ AND FOLLOW THE RULES