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Figured this could use its own thread so people can throw all their map hate in one place. Lotta maps are either just entirely unbalanced for gamplay or just have some exploits that can completely ruin gameplay, list the ones you think fit that role here. Extra explanation to why it's bad/broken would probably be better. For my suggestions I would say vsh_beach_xsp1b1 (already pointed out by Karla), vsh_megaman6_b5d, vsh_evil_pumpkin_farm_b6new2, vsh_chemical_v1, arena_suijin_rc2, vsh_volcanic_b2, vsh_lumberyard_event, vsh_apg_v2, vsh_west_fix, vsh_dunes_b2, and arena_offblast_final. No point in explaning Beach again, the thread is here. Megaman is just entirely too big of a map, and generally half or so of each level won't be used at all by players, and either a player or hale will get lost if not in the main fighting area of the map. If I remember correctly, music and some sounds will not work on the map either. If we could possibly get the older version of the map that we used to have, it would be much better. The reason we didn't have it was I think because of an issue with hales falling off the map that has been fixed since. Evil Pumpkin Farm is high in the list of my most hated maps along with Beach. To start, the map is extremely un-optimized. If you look into the middle of the map, you may have your fps be cut in half, though this of course depends on each individual's PC, but I've heard of it from a lot of different people, including myself. The other main issue is the entire basement of the map. It's a maze to begin with, and it makes the map unnecessarily larger then it has to be. You can easily camp down there and not see the hale for an entire game, and just end up stalemating the rounds. Have had it happen plenty of times. Chemical has a big issue with props being entirely invisible depending on your settings. It makes it just annoying to get stuck on invisible props. Examples: 1, 2. Not to mention I found a sentry spot where the sentry can actually shoot through a platform you can set up on, making it next to impossible to get killed while there unless you get raged. Suijin is a pretty map, it looks nice. That's the only reason it ever get's voted for. It's full of problems, the first one being the terrible optimization it has. The second issue with it is the few broken sentry spots it has. The more obvious ones being on the main islands at the edge of the map, then the smaller, farther islands, and last but not least, the end of the cliff. Volcanic isn't entirely broken when it comes to actual gameplay, but the main issue it has is the amount of crashes that happen. Snowdrop will almost guarantee to crash 75% of the server every time, and even bosses like Applejack can cause crashes, albeit rare. Lumberyard Event isn't at all broken, or unbalanced, we just don't need 2 Lumberyards. Either remove the normal one, or this one, because I don't like playing on the same map twice in a row. Apg is probably the only map I put on here purely because of it just being poor for gameplay. The second the game starts, you can instantly super jump towards red spawn as the hale, and unless you are a scout, soldier, or possibly demo, you can't do much to get out before the hale is already slaughtering you and your team. Then there's the fact it's just another sniper-friendly map that isn't fun to play hale on. Also this sentry spot is pretty cheap too. Goes to show that converting a trade map into a vsh map isn't really a great idea. I actually enjoy West Fix, it's a good map, I don't really want it actually removed, I would prefer a "fix" (ironic, isn't it?). Though, there will always be the infamous exploit of the map. Dunes, again, is a map that's not too bad, but has an extremely broken spot for heavies and engineers. That's about it. Offblast has a fairly unknown exploit to leave the map. Not going to add a screenshot here, as most people don't know it exists. Also a very small map that's just not designed well for vsh at all. Not a hugely broken map, just not a very good one. When it come's to maps that just have a few broken spots, what ever happened to this? This would probably fix a lot of spots that are problematic, and wouldn't have to remove the decent maps that just have a few issues with them.
Pixel said something rather profound to me just a moment ago. I told her that I didn't feel confident enough about my art to show her something as I was drawing. And that at some point in the future when I felt more confident in my artwork, I would be happy and comfortable enough to to show her my incomplete work, and even draw as she watches. She then said, "Maybe you're going about that backwards". . . .I think she's right. Maybe in order to get confidence in drawing publicly or at least in front of friends, is to actually do it and get over the insecurity and fear of judgement. SO--In the very near future, I will be hosting a live steam of me drawing. Tentatively dated for this Friday evening, assuming I can get the live-stream up and running by the time, and barring unforeseen circumstances. If I did this, how many people would be interested in watching? I'll probably be taking some requests too, assuming I think I could handle them. I'm not entirely sure how the whole thing will go, but I do know that I want to do this. I'll link the channel here once I get it set up and working.