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Current Server Version

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Private Hive server - Ponyville.net Day Z Server (v1.7.4.4/build 99515) [REGULAR|3DP:ON|CH:ON][GMT-8]

Day Z - 1.7.4.4

Beta - 99515

Just a quick beta build update. Mostly nonspecific hotfixes and patches (was trying to find a specific list, but couldn't find anything).

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it was an Arma2 update so it hasn't affected DayZ much at all, no difference that i've seen atleast. Hasn't affected the gameplay whatsoever.

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Private Hive server - Ponyville.net Day Z Server (v1.7.4.4/build 99515) [REGULAR|3DP:ON|CH:ON][GMT-8]

Day Z - 1.7.4.4

Beta - 99515

IP: 192.211.54.198

Port: 2452

Slots: 50

Change log:

Upgraded the private server from Private Plus server to Package Plus server.

New features:

Battleye Extended Controls (BEC)

DayZ Antihax

Easy One Click buttons on the cp homepage that can be used to do the following

Spawn Vehicles

Remove Vehicles

Remove Barbed Wire

Remove Bear Traps

Remove Sand Bags

Remove Tank Traps

Remove Tents

And Remove Everything at once

You also get the easy to use change all Configs feature

The Easy to use Universal Timezone editor

The Easy to use Load Out Editor for basic loadouts

And of course the ability to choose the max amount of vehicles you want.

In addition to these new features, we will still have the same support with full FTP access, Bliss Hive MySQL access (allowing for the custom vehicle spawns as before), passwording/locking, as well as support for Gotcha AntiHack which will be used to ensure that no spawned weapons are being utilized.

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Private Hive server - Ponyville.net Day Z Server (v1.7.4.4/build 99515) [REGULAR|3DP:ON|CH:ON][GMT-8]

Day Z - 1.7.4.4

Beta - 99515

IP: 192.211.54.198

Port: 2452

Slots: 50

Change log:

Password protection removed

Automatic backups of the server occur twice a day (0900 and 2100 CST)

Fixed all vehicles that were spawning invisible. Replace them with unique vehicles that were tested and known good for spawning.

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I've tried downgrading to build 99515 and searching through the servers and entering in the IP, but I cant find your server, only a public ponyville.net server with a different port, Did you not update the post or what?

 

Edit: I just joined the ponyville.net server, and it is a private hive even though it does not say so in the name, please update this thread :3

Edited by Player

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(Whoops, sorry, I derped hard... When I went to update this, I guess I spaced out and just reposted the old one)

 

Ponyville.net Day Z Server (v1.7.4.4/build 100296) [REGULAR|3DP:ON|CH:ON][GMT-8] | HFBServers.com
Day Z - 1.7.4.4
Beta - 100296

IP: 192.211.54.198
Port: 2382
Slots: 50

Change log:
 

Whitelist added

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Just for everyone's info, here is the changelog for beta patch 100296...

   [100296]  Fixed: MP: Player head movement using numpad keys was not visible to other players.
   [100257]  Fixed: ballisticsComputer uses wrong velocity (http://www.bistudio....r-id-introduced)
   [99408]  Changed: AI network objects now fully initialized before running init scripts (to fix http://www.cybercom....und_effect.html)
   [87073]  Fixed: Helicopter autohover was wobbling a lot (http://community.bis...emory_Allocator)
   [85823]  Fixed: Shadows were not cast on on-surface objects, like helipads.
   [85747]  Changed: attachTo with the same object no longer resets attached object orientation (http://www.bistudio....ting-the-future)
   [82621]  Fixed: Weapons no leaving hands while turning when prone
   [82590]  Fixed: Message "Creating debriefing" no longer appearing in the rpt file.
   [82484]  Improved: AI helicopter attempt to land when hit during an attach run.
   [82476]  Fixed: Crash opportunity when camera object was deleted.
   [82464]  Improved: AI landing more reliable with broken back rotor.
   [82451]  New: AI FSMs can be disabled using unit disableAI "FSM".
   [82342]  Fixed: AI road vehicle avoidance improved.
   [82295]  Fixed: PMC videos flashing (since 80298).
   [82163]  Fixed: No longer display names of buildings hidden by accuracy (http://dev-heaven.net/issues/20503)
   [82130]  Fixed: Occasional fps drop when AI was getting in a vehicle.
   [82117]  Optimized: Much faster visibility testing when many units are around, esp. when they are not moving a lot.
   [81995]  Fixed: AI planes were climing/diving wildly during formation flying.
   [81956]  Improved: AI takeoff improved, L-39 or Su-34 can now lift from all Chernarus airfields.
   [81286]  Fixed: Airplane control surfaces position could reach impossible values with keyboard controls (http://dev-heaven.net/issues/2314)
   [80336]  Optimized: Reduced frame rate drops caused by texture loading (http://dev-heaven.net/issues/14397)
   [79768]  New: Mods can be configured using Windows Registry.
   [79670]  Fixed: AI warping at distance in singleplayer (http://dev-heaven.net/issues/1915)
   [79645]  New: parameter "angle" for reflectors
   [79509]  Fixed: Possible freeze after alt-tab in window mode.
   [79500]  New: Helipads can be placed on a carrier deck and AI helicopter can land on them.
   [79462]  Fixed: Airplane sometimes crashed after landing autopilot was activated.
   [79441]  Fixed: Crash when assembling GMG, L2A1 crew served weapons.
   [79432]  New: AI able to STOL on runways shorter than 500 m.
   [79412]  Impoved: Aircraft can be placed on carrier deck in the editor.

 
 
(changes in data)
  fixed :[OA] SC 48 Sector Control is missing ammo for Mk17 EGLM RCO and Mk17 TWS SD

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Ponyville.net Day Z Server (v1.7.4.4/build 100296) [REGULAR|3DP:ON|CH:ON][GMT-8] | HFBServers.com
Day Z - 1.7.4.4
Beta - 100296

IP: 192.211.54.198
Port: 2382
Slots: 50

Change log:

 

Changed the map from Chernarus to Chernarus rMod.

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Ponyville.net Day Z Server (v1.7.4.4/build 100296) [REGULAR|3DP:ON|CH:ON][GMT-8] | HFBServers.com
Day Z - 1.7.4.4
Beta - 100296

IP: 192.211.54.198
Port: 2382
Slots: 50

Change log:

 

- Fixed script restriction #45 kicks

- Fixed gender selection screen (after death, it will prompt for a gender to be chosen)

- Added in a "debug monitor"

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Ponyville.net Day Z Server (v1.7.4.4/build 100296) [REGULAR|3DP:ON|CH:ON][GMT-8] | HFBServers.com
Day Z - 1.7.4.4
Beta - 100296

IP: 23.29.119.162
Port: 2342
Slots: 50

Change log:

 

Basic configurations are back up on the new server and the server is online... Still working on getting all the fixes and extras that I had already added to the server back up and running... Also, need to begin rebuilding the whitelist, since it was all lost by the host when they migrated me to the new server... If everyone could begin attempting to log in, I could start adding people and get the server repopulated...

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Ponyville.net Day Z Server (v1.7.4.4/build 100296) [REGULAR|3DP:ON|CH:ON][GMT-8] | HFBServers.com
Day Z - 1.7.4.4
Beta - 100296

IP: 23.29.119.162
Port: 2342
Slots: 50

Change log:

 

- [FIXED] Antihax no longer autobans for crashing helicopters and planes.

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Ponyville.net Day Z Server (v1.7.5.1/build 101480) [REGULAR|3DP:ON|CH:ON][GMT-8] | HFBServers.com
Day Z - 1.7.5.1
Beta - 101480

IP: 23.29.119.162
Port: 2342
Slots: 50

 

Change log:

 

DayZ mod 1.7.5.1 Changelog:

  • [NEW] Weapon - Sa58P_EP1. (Military)
  • [NEW] Weapon - Sa58V_EP1. (Military)
  • [NEW] Weapon - Sa58V_RCO_EP1. (MilitaryS)
  • [NEW] Weapon - Sa58V_CCO_EP1. (MilitaryS)
  • [NEW] Weapon - G36C. (HeliCrash)
  • [NEW] Weapon - G36C_camo. (HeliCrash)
  • [NEW] Weapon - G36A_camo. (HeliCrash)
  • [NEW] Weapon - G36K_camo. (HeliCrash)
  • [NEW] Weapon - M40A3 (MilitaryS)
  • [NEW] Vehicle - HMMWV_DZ.
  • [NEW] Vehicle - MH6J_DZ.
  • [NEW] - Ability to flip ATV's.
  • [NEW] - Zeds spawn while in vehicles.
  • [NEW] - Zeds now have the ability to damage vehicles. This is
    limited to glass only once glass is destroyed players within will be
    damaged.
  • [NEW] - Zeds now have the ability to pull you from open vehicles.
  • [NEW] - New Load screens added.
  • [NEW] - Chopper weapons can now be reloaded.
  • [NEW] - UH60Wreck added
  • [NEW] - New zed & loot spawn systems rewrote Phase 1.
  • [NEW] - Revamped GUI icons to now empty as you lose the relevent item (blood,food,water) Thanks Des
  • [NEW] - Infection changes when eating food and drinking water. (tin and canned items don't count)
  • [NEW] - Epeen monitor added to display player stats. (Zombies
    Killed, Headshots, Murders, Bandits Killed, Humanity) - Press Scroll
    Lock to use
  • [NEW] - Toolbox is now needed to build Wire,tanktrap.
  • [NEW] - Etool is now needed to build Sandbags.
  • [NEW] - 5 New types of food ("FoodmuttonCooked","FoodchickenCooked","FoodBaconCooked","HIDDEN","FooedRabbitCooked").
  • [NEW] - 4 New Raw food. ("FoodbaconRaw","FoodchickenRaw","FoodmuttonRaw","foodrabbitRaw")
  • [NEW] - Bloodbags can now give an infection.
  • [NEW] - Added moving combat roll (KK's Volt).
  • [NEW] - Survived Dayz added to Epeen monitor.
  • [NEW] - Cutting down trees now attracts zeds.
  • [NEW] - After you have eatern a canned product you now get an empty tincan back.
  • [NEW] - Added definition of arrays for meatraw / meatcooked
  • [NEW] - You can now eat raw meat (low hp add + possible infection), and Cooked meat (high hp add w/o infection)
  • [NEW] - RawMeat blood values (beef-100,rabbit-400,bacon-150,chicken-100,mutton-100).
  • [NEW] - Cookedmeat blood values (beef-600,rabbit-1600,bacon-400,chicken-400,mutton-400).
  • [NEW] - You can now boil water using a fire,TrashTinCan or ItemSodaEmpty and fullwaterbottle
  • [NEW] - Water (possible infection), and Boiled Water (w/o infection)
  • [uPDATED] - BAF_L85A2_RIS_CWS replaced with BAF_L85A2_RIS_Holo. (HeliCrash)
  • [uPDATED] - Added a much faster login process. (Advantages: Login Speed up)
  • [uPDATED] - Limted amount of ammo found with weapons.
  • [uPDATED] - Gender selection images updated thanks Des.
  • [uPDATED] - Updated infection chance during zed attacks from 1/1000 to 1/500.
  • [uPDATED] - Changed Loot tables to increase the supply of Antibiotic drops.
  • [uPDATED] - Combat Mode is now affected by everything you do and everything done to you
  • [uPDATED] - Updated Mi17_DZ and UH1H_DZ to max ammo Max 100 rounds per gun.
  • [uPDATED] - UH1 Crash sites no longer all spawn on server start but throughout the game.
  • [uPDATED] - Damage processing for zombieattacks with
    prebuilded weighted arrays. (Advantages: speedup and saves a lot of cpu
    cycles)
  • [uPDATED] - Much faster fn_instring.
  • [uPDATED] - Cargo space redo.
  • [uPDATED] - CZ_VestPouch_EP1 to be more useful 12 slots 0 weapon slots.
  • [uPDATED] - Zeds will talk to other zeds within 80 meter.
  • [uPDATED] - Combat Logging is now active during Zombie chase.
  • [uPDATED] - Backpacks updated.
  • [uPDATED] - Animal Meat reset. 6(cow),4(goat),4(sheep),4(boar),2(Hen),1(Rabbit)
  • [uPDATED] - Epeen monitor moved to scroll lock key and work started on moving to diary
  • [uDDATED] - Massive cleanup remove all useless files.
  • [uPDATED] - Redone all public EH's
  • [uPDTAED] - Combat/zombie logout + anti-duping overhall
  • [uPDATED] - String tables to include = English, German, Russian, Spanish, Dutch, French
  • [uPDATED] - All base class's have been updated to match the dayz removal proc's (weapons)
  • [FIXED] - Zeds hearing should now be fixed.
  • [FIXED] - Temperature icon color now ranges from iceblue (cold) to red (hot)
  • [FIXED] - German Tranlations updated.
  • [FIXED] - mi17 gunner seat is now fixed (you no longer stand outside)
  • [FIXED] - Bloodbag glitch fixed.
  • [FIXED] - UH1Y_DZ animation issues.
  • [FIXED] - Infection is now fixed loss of blood 3 per sec (will not drop below 3k blood)
  • [FIXED] - Epeen monitor animation should now work correct without the fps drop.
  • [FIXED] - DZ_Czech_Vest_Puch backpack class config.
  • [FIXED] - Variable spelling mistakes hsould be corrected now.
  • [FIXED] - Moved all new foods to stringtable.
  • [FIXED] - Fixed infection chance when giving blood.(No longer applys to player giving blood) :-(
  • [FIXED] - ALT F4 Sync issue now fixed
  • [FIXED] - Pause menu can no longer be assigned to mouse keys to bypass respawn.
  • [REMOVED] - BAF_L85A2_RIS_CWS (Based on poll)
  • [REMOVED] - Banned m136 as it never really worked and served no real purpose.
  • [REMOVED] - In Combat bot removed while we work on speed improvements.
  • [REMOVED] - Peripheral Vision. (Peripheral Dots)
  • [REMOVED] - MPTable Removed.

Hotfix Changes 1.7.5.1.

  • [uPDATED] - STR_ITEMWATERBOTTLEBOILED_CODE_DESC - German (Eine Flasche mit abgekochten Wasser)
  • [uPDATED] - STR_ITEMWATERBOTTLEBOILED_CODE_DESC - French (Une bouteille a été remplie d'eau bouillie qui peut être consommée.)
  • [uPDATED] - HMMWV Cargo space. (transportMaxWeapons = 4;, transportMaxMagazines = 12;, transportmaxbackpacks = 4;)
  • [FIXED] - HMMWV Should now be able to be repaired fully.
  • [FIXED] - Gut object should be working without errors.
  • [FIXED] - Repair option should now only work on vehicles.
  • [FIXED] - AS50 was mistakenly banned now unbanned.

 

Beta patch 101480 Changelog:

   [101333]  A new mission.sqm unit value forceHeadlessClient used to mark a role reserved for a HC (https://dev-heaven.net/issues/67648)   [101141]  Fixed: Scripting functions aimPos, eyePos, eyeDirection fixed for a crew (https://dev-heaven.net/issues/38606#change-152548)   [101032]  New: Scripting function hasInterface to allow detecting a headless client or a dedicated server.   [100540]  Fixed: Users connecting with blocked CD keys were sometimes shown "You are banned" message instead of "Bad CD Key".   [100296]  Fixed: MP: Player head movement using numpad keys was not visible to other players.   [100257]  Fixed: ballisticsComputer uses wrong velocity (https://dev-heaven.net/issues/6823)   [99685]  Changed: Default settings changed to requiredSecureId=1 (http://www.bistudio.com/english/company/developers-blog/344-secure-player-id-introduced)   [99408]  Changed: AI network objects now fully initialized before running init scripts (to fix https://dev-heaven.net/issues/64708)   [99331]  Fixed: artillery computer is not affected by zeroing   [99184]  New: server.cfg can use localClient[]={127.0.0.1}; to indicate clients with unlimited bandwidth (https://dev-heaven.net/issues/62500)   [99112]  Optimized: Servers with many players (>20) should run faster.   [99013]  Changed: Max. number of concurrent players on a hosted server increased to 16 (was 8 until now).   [98939]  Fixed: Linux Date format wrong (https://dev-heaven.net/issues/17313)   [98866]  Fixed: duplicated items in dead bodies (https://dev-heaven.net/issues/54384)   [98342]  Fixed: AI did not enter some corner covers at all, or entered it from a wrong direction   [98219]  Improved: AI now smarter when selecting attack position, it should no more plan attacks from very close (https://dev-heaven.net/issues/32115)   [98137]  Changed: AI soldiers now glancing at their targets more frequently while moving in combat.   [98135]  Fixed: AI sometimes running back and forth when attacking (https://dev-heaven.net/issues/32115)   [98088]  Improved: AI AT units selecting better position when attacking (https://dev-heaven.net/issues/32115)   [98041]  Fixed: Server crash when trying to delete remote non player group AI on a client (https://dev-heaven.net/issues/54014)   [98020]  Fixed: Fast missiles not visible (https://dev-heaven.net/issues/52489)   [97990]  Improved: Rendering distance of the airborne helicopter is now the same as of the airborne plane (https://dev-heaven.net/issues/27584)   [97982]  Improved: When engaging a vehicle with multiple vulnerable crew members, the most suitable one is selected now.   [97970]  Fixed: AI sometimes unable target the crew or large vehicles, esp. helicopters (https://dev-heaven.net/issues/27547)   [97930]  Fixed: Multiple crashes during client/server shutdown   [97926]  Changed: Scripting: When a global variable is assigned a nil value, it is now deleted (was kept with a nil value).   [97917]  New: Scripting function "onEachFrame code" defines a code called each frame.   [97328]  Fixed: Server was not notified when client closed the game (alt+F4)   [97299]  Changed: callExtension return buffer size increased to 16 KB.   [97106]  Changed: copyFromClipboard now does nothing in MP, copyToClipboard does nothing in MP on clients.   [97105]  New: Added scripting functions profileNamespace and saveProfileNamespace.   [96888]  New: New MP bandwidth control algorithm available through commandline option -bandwidthAlg=2   [96866]  Fixed: Possible crash when client session is terminated during VOIP speaking.   [96815]  Fixed: Game has often crashed while shutting down during speaking over VOIP.   [96798]  Changed: When there any too many servers (>500) available matching the current filter, server browser shows close servers only.   [96755]  Changed: Isolated unofficial DayZ variants (like Lingor) into a separate mission type to prevent Arma server browser pollution.   [96643]  New .cfg entries serverGeoLocAuto / serverLongitude / serverLatitude can be used to set approximate server location manually.   [96493]  Fixed: MP - Gunner firing broken (blank ammo) when human pilot activates manual fire before the human gunner enters.   [96488]  Fixed: Deactivated satchel charge not picked up even if you had 2 empty slots   [96476]  Fixed: Kamov was unable to engage with rockets   [95939]  Fixed: Vehicle interior sometimes disappearing briefly.   [95862]  Improved: Server browser now prefers "better" (connectable) servers.   [95783]  Fixed: Some sounds (esp. say) queued if played out of hearing range.   [95691]  Changed: buildRequired is now limited by the server version, server can never require a higher version than its own.   [95654]  Improved: VoN now uses the same port as the game traffic, should make VoN more reliable (less NAT issues).   [95406]  Improved: Servers can set vonCodecQuality 11..20 for improved quality (wideband). Ultrawideband 21..30 will be possible in 1.63. The new setting requires a recent client on the talking side, server and listening clients can be any version.   [95309]  Changed: MP: Dayz servers are now visible if and only if the Dayz mod is active.   [95308]  Improved: MP: Custom game types no longer displayed as Unknown in the server browser.   [95307]  Changed: Default matchmaking filter now shows only servers with ping < 100.   [95285]  Fixed: Possible crashes after closing the game in MP (Alt+F4)   [94918]  New: command unit addMagazine[name, ammoCount]   [94912]  Fixed: Video memory detection on W7/x64 sometimes wrong because of bug in IDirect3DDevice9::GetAvailableTextureMem.   [94886]  Fixed: Possible gear item duplication (private https://dev-heaven.net/issues/36648)   [94761]  TBB 4.0 update 5, (tbb40_20120613oss, http://threadingbuildingblocks.org/ver.php?fid=187)   [94699]  Tweak Reinhard tonemapping pars   [94629]  Fixed: Wrong magazines are removed with weapon in briefing gear.   [94206]  Fixed: Disabled channels can be bypassed in briefing screen (https://dev-heaven.net/issues/33906)   [94049]  New: terrainIntersectASL command   [94049]  Fixed: terrainIntersect reverted to ATL   [94002]  Fixed: PlayerId changed for users using Reinforcements or Arma X Anniversary edition to prevent PlayerId conflicts.   [94001]  Fixed: "enableItemsDropping = 0;"  now even for MP clients   [94001]  New: moonIntensity command   [94001]  New: sunOrMoon command   [93989]  Changed: When dropping weapon unrelated magazine will not be dropped   [93958]  New: Dropping items while swimming can be disabled with "enableItemsDropping = 0;" in description.ext   [93945]  New: In gear added bars with ammo count   [93945]  New: setGearSlotAmmoCount, setIDCAmmoCount, gearIDCAmmoCount, gearSlotAmmoCount gear commands   [93897]  New: AToC & PPAA added into UI video options   [93841]  Fixed: AI using NVGs as binoculars after dropping their primary weapon (https://dev-heaven.net/issues/27297)   [93821]  Changed: Authentication Timeout is distinguished from bad CD key   [93812]  Fixed: Restrict gamma value set by profile   [93809]  Fixed: Restrict brightness value set by profile   [93722]  Fixed: Effects of setDamage to buildings different on clients and server (https://dev-heaven.net/issues/23915#change-136685)   [93701]  Fixed: Changing gear in briefing screen is not working reliable in MP (https://dev-heaven.net/issues/16421)   [93680]  Optimized: MP: attachTo no longer sends a message when the attachment does not change.   [93672]  Fixed: Unable to access AI soldier's gear in map   [93670]  Fixed: Prone units stop engaging (https://dev-heaven.net/issues/32475)   [93664]  Fixed: Damage of buildings synchronization in MP after JIP (https://dev-heaven.net/issues/25659, https://dev-heaven.net/issues/23915, https://dev-heaven.net/issues/18492)   [93657]  Fixed: Target is no longer stored in the long-term target list when forgotten for the second time (https://dev-heaven.net/issues/27895)   [93654]  Improved: Tone mapping   [93652]  New: Scripting functions visiblePositionASL and nearestBuilding position   [93648]  New: Scripting functions ASLToATL and ATLToASL to convert between coordinate systems.   [93632]  New: Lazy evaluation variants of scripting functions and / or.   [93624]  Changed: Scripting function weaponDirection returns a primary weapon direction when empty string is used as a weapon name.   [93622]  New: Scripting function eyeDirection.   [93598]  New: Scripting functions eyePos object and aimPos object   [93585]  Improved: Reduced LOD flicker when zooming / panning zoomed (https://dev-heaven.net/issues/16004#note-23)   [93583]  Fixed: Player-created markers not synchronised with JIP clients (see https://dev-heaven.net/issues/6337)   [93575] Fixed: StringLoad command reads unicode   [93570]  Fixed: Player-made map markers disappearing in MP under certain circumstances (https://dev-heaven.net/issues/32160)   [93542]  New: MP Statistics screen (key I) contains the Server hostname   [93528]  Fixed: Max distance for DirectChat raised from 20m to 40m   [93415]  Fixed: empty weaponHolder is not deleted when used by remote player   [93398]  New: System chat like player connected/disconnected switched to CCSystem=6 channel. New configuration opportunity disableChannels[]={chan1,chan2,...}; in mission description.ext file possible.   [93294]  Fixed: Multiple Object not found problems such as Server: Object 6:4 not found (message 124)   [93276]  New: terrainIntersect command   [93273]  New: lineIntersects, lineIntersectsWith commands   [93156]  Changed: increased gear MP messages priority   [93146]  Fixed: LOD blending   [93120]  Fixed: JIP connecting players less affect other players network bandwith   [93117]  Fix: Crash: https://dev-heaven.net/issues/31784 - caused by fix: "LOD blending not working reliably (rev. 93017)   [93017]  Fixed: LOD blending not working reliably   [92956]  Fixed: Sound: Music often stop playing after window focus is lost and regained   [92925]  Fixed: switching backpack with dead unit in MP   [92821]  Fixed: Joining unit in the vehicle to a different side group did not change the perceived side of the unit.   [92781]  Fixed: SelectPlayer makes direct communication unreliable (see https://dev-heaven.net/issues/30991)   [92754]  Fixed: scaling icons with grenade cursor   [92706]  TBB 4.0 update 4, (tbb40_20120408oss, http://threadingbuildingblocks.org/ver.php?fid=185)   [92705]  Fixed: Possible crash when in out of VRAM conditions because of a race condition.   [92679]  Fixed: A Javelin missile often did not lock a target when playing with a Veteran or harder difficulty (https://dev-heaven.net/issues/28865)   [92612]  Fixed: SelectPlayer in MP can break the Direct Chat or cause other MP issues.   [92582]  Fixed: AI detection after load   [92463]  Fixed: AToC ATi 77xx   [92071]  Changed: Observer RPT messages now once per 60 sec, https://dev-heaven.net/issues/29985   [92061]  Fixed: AtoC on nVidia for CSAA   [92059]  PPAA pars tweak & SMAA use color edge detection method   [91173]  New: Registry driven mod can contain list of required mods in its REQUIRE string value (the same syntax as for LOADAFTER). Moreover, the reg.value CANDISABLE="0" can be used to make the Disable button disabled.   [91055]  Fixed: Respawn with backpack   [90909]  Fixed: crash of Linux server when player with custom face connects   [90901]  New: setUnitRecoilCoefficient command   [90099]  New: Added MP only scripting functions netId / objectFromNetId / groupFromNetId.   [89964]  Fixed: Linux servers were never green in server list.   [89899]  Fixed: Helicopter is more accurate with unguided rockets   [89898]  Fixed: Secondary gunner tracks enemies   [89603]  Fixed: A possible crash when textures were loading too slow from the disk.   [89523]  Fixed: Crash during engine termination from multiplayer game.   [89361]  Fixed: Linux server slow startup   [89205]  New: Player can look up/down using a mouse while driving land/water vehicles.   [89201]  New: SMAA antialiasing introduced, use PPAA=3, PPAALevel=0..3 in Arma2OA.cfg.   [89104]  New: Implemented automatic looking intro turns when driving a car with a mouse.   [89086]  Experimental: A different way to handle mouse steering is implemented for cars, tanks, boats and bikes.   [89079]  Fixed: Multiple reload sounds in mp (see https://dev-heaven.net/issues/28201)   [89011]  New: A cursor is shown to provide a visual feedback when steering a car.   [88975]  Fixed: Multiple reload sounds in MP (see https://dev-heaven.net/issues/28201)   [88948]  Improved: Airplane thrust and brakes can now be applied at the same time.   [88947]  New: Full joystick axis can be mapped by mapping both positive and negative part of the same axis (map negative first to use the axis inverted) (https://dev-heaven.net/issues/3546)   [88918]  Improved: AI scanning for the target more when a visual contact is lost.   [88890]  Improved: AI vehicles scanning area with their weapons when target position is not known exactly.   [88870]  Fixed: AI vehicles sometimes see player outside their field of view (https://dev-heaven.net/issues/28203)   [88850]  Fixed: AI was sometimes able to reveal a unit which has detonated a satchel (https://dev-heaven.net/issues/11610)   [88726]  Fixed: Frequent client/server crashes in MP (when merging multipacket messages)   [88269]  Changed: Application name changed to "ArmA 2 OA" for "ArmA 2 Reinforcements".   [88195]  Improved: -beta mods now always loaded first (https://dev-heaven.net/issues/27762)   [88147]  Add: Optional FXAA sharp filter, *.cfg "FXAASharp"   [88119]  Improved: AI spotting reducing in high speed moving vehicles more accurate now (movement direction is considered).   [88111]  Fixed: Unguided rockets no longer explode when passed by the target (https://dev-heaven.net/issues/27772)   [88110]  Fixed: AI gunner hits the ground with manually guided missile when "Auto guided AT"  is disabled (https://dev-heaven.net/issues/14297)   [88015]  Fixed: Aircraft gunner firing even when manual fire was selected by a pilot (https://dev-heaven.net/issues/27689)   [87963]  Optimized: Reduced memory footprint in complex missions.   [87840]  New: Added scripting command productVersion (https://dev-heaven.net/issues/25580)   [87837]  Changed: Addons config value requiredVersion ignored for easier addon sharing between various products (A2, TOH).   [87824]  Changed: Removed support for config parameter nightVision (https://dev-heaven.net/issues/26117)   [87768]  Fixed: AI vehicles crews seeing targets badly (https://dev-heaven.net/issues/23388)   [87755]  Fixed: Player automatically reveals targets which AI would never see (https://dev-heaven.net/issues/27493)   [87746]  Fixed: Looking around no longer possible when combat mode changes in vehicle (https://dev-heaven.net/issues/17777)   [87745]  New: Cheat Shift+Minus+FPS to allow artificially limit FPS for testing to 40,20,10,5.   [87740]  Improved: Targeting and firing always commanded by observer. (http://dev-heaven.net/issues/2353)   [87706]  Improved: AI laser target detection at large distances improved.   [87692]  Fixed: Manual guidance not working for a helicopter gunner (http://dev-heaven.net/issues/12025, http://dev-heaven.net/issues/27418)   [87659]  Fixed: AI was unable to engage invisible laser targets used for SSM (http://dev-heaven.net/issues/26317)   [87658]  Fixed: Command doTarget on friendly unit did not work (http://dev-heaven.net/issues/22724)   [87655]  Fixed: Text parameter file parsing not reliable (http://dev-heaven.net/issues/27403)   [87654]  Improved: A behaviour of the leader player is now assumed to be the most restrictive behaviour of his subordinates (http://dev-heaven.net/issues/11699)   [87652]  Fixed: AI always turned out when player is effective commander in cargo (http://dev-heaven.net/issues/2733)   [87646]  Fixed: MP: Bullet hits of remote units not visible over large distance (http://dev-heaven.net/issues/12973)   [87645]  Changed: Default memory allocator is now tbb4malloc_bi instead of tbb3malloc_bi   [87644]  Fixed: Bad format of startDate / startTime fields could cause crazy time preset in the editor (http://dev-heaven.net/issues/27338)   [87643]  Fixed: Manually guided missiles lost control when reaching 1500 m distance (http://dev-heaven.net/issues/12101)   [87640]  New: RVExtension dll interface implemented (http://community.bistudio.com/wiki/callExtension)   [87640]  Improved: AI sometimes did not start firing at enemy which passed quickly just in front of it. Fixed: AI unable to target crew in vehicles other than tracked ones (http://dev-heaven.net/issues/25847) Improved: AI units now give more preference to close targets (http://dev-heaven.net/issues/25847)   [87497]  Changed: Default maxPacketSize reduced from 1490 to 1400 to improve compatibility with exotic MTU settings (http://dev-heaven.net/issues/9719)   [87496]  Fixed: Player state transferred corrently even for distant players (http://dev-heaven.net/issues/27200)   [87495]  New: -malloc=system can be used to force using Windows allocator even when allocator dlls are present.   [87410]  Fixed: Missing reloading sound while reloading animation from another player in Multiplayer (http://dev-heaven.net/issues/18754)   [87357]  Fixed: Failed to load TextureHeaderManager from file on Linux servers   [87274]  Improved: Airborne airplanes now rendered in larger distances.   [87273]  Changed: AI airplane always using lights during landing, taxiing and takeoff.   [87270]  Fixed: Lens flares positioned badly when 3D resolution different from 2D resolution.   [87077]  New: Ground effect computed for airplanes (0-10% depending on height)   [87075]  New: Ground effect computed for helicopters (based on http://www.cybercom.net/~copters/aero/ground_effect.html)   [87073]  Fixed: Helicopter autohover was wobbling a lot (http://dev-heaven.net/issues/4478)   [87067]  New: Commandline -checkSignatures to provide thorough test of all signatures of all loaded banks at the start game. Output is in rpt file.   [86971]  New: -beta=xxxx as alternative to -mod=xxxx to allow using beta files without affecting mod handling.   [86965]  Changed: Mod list configured by ModLauncher is saved inside game config instead of user profile.   [86944]  Added: HitPart event now contains Ammo type name   [86925]  Fixed: CWR2 Camel was unable to takeoff (flew close to stall after take off, never recovering).   [86916]  New: Player name validation when editing a profile name.   [86882]  New: Scripting command visiblePosition to obtain object position as visible on screen (http://dev-heaven.net/issues/26591)   [86880]  Fixed: Helicopter slow after GET OUT waypoint when CYCLE was used as well.   [86876]  New: Editor: Visual indication of the selected target for CYCLE waypoint.   [86851]  Fixed: Vehicles attached on ships attached to objects sometimes destroyed (http://dev-heaven.net/issues/26668)   [86839]  Fixed: Cannot manipulate doors after game was aborted with doors in transit. (http://dev-heaven.net/issues/26702)   [86737]  New: Fast Approximate Anti-Aliasing (FXAA), http://community.bistudio.com/wiki/arma2oa.cfg   [86704]  Fixed: "Direct" chat sometimes not working (http://dev-heaven.net/issues/26422)   [86702]  Fixed: Dead body temperature was not saved (http://dev-heaven.net/issues/25466)   [86647]  MP: Fixed: When a player was JIP-ing, traffic for all other players was significantly reduced (http://dev-heaven.net/issues/26408#note-48)   [86643]  Fixed: Massive network traffic optimization during Join in Progress (http://dev-heaven.net/issues/26408#note-48)   [86620]  Fixed: Searchlight turning itself off for non-server clients (http://dev-heaven.net/issues/4449)   [86566]  Fixed: Action taking magazine from a backback has sometimes failed (http://dev-heaven.net/issues/25927)   [86520]  Fixed: Gamespy Server signature list contains often twice "bi" (http://dev-heaven.net/issues/23752)   [86491]  Improved: MP: Diary statistics not available in MP when NetStats is disabled (http://dev-heaven.net/issues/26435)   [86484]  Improved: Dedicated server console now supporting Unicode and long output (using Rich Edit Control).   [86431]  Fixed: Issues with v2 signatures - causing random check to fail (http://dev-heaven.net/issues/26323)   [86296]  Changed: AI gunner is no longer firing at friendly units when ordered to target them.   [86271]  Fixed: Locked MP role slots after BattlEye kick.   [86257]  Fixed: MP: Countermeasures released automatically for a player commanded tank (http://dev-heaven.net/issues/17458) Fixed: MP: Countermeasures released by AI were multipled by the number of other connected players.   [86233]  Fixed: MP: Loosing gear due to water no longer multiplied for each player (http://dev-heaven.net/issues/26162)   [86217]  Improved: Thermal imaging for models with no TI data (http://dev-heaven.net/issues/16673)   [86159]  Fixed: Server response unreliable with long keys (e.g. mod lists) (http://dev-heaven.net/issues/23389)   [86128]  Fixed: Soldier running instead of crawling through holes (http://dev-heaven.net/issues/25348)   [86122]  Fixed: AI without weapon stuck when crouched (http://dev-heaven.net/issues/16229)   [86114]  Prevent crouched AI from sprinting (http://dev-heaven.net/issues/24405)   [86060]  New: A command line argument -par=filename can be specified to provide a parameter file (http://dev-heaven.net/issues/26103)   [86059]  New: Window title includes player name when running windowed to make testing with multiple instances easier.   [86035]  Fixed: Tanks were not damaged under water when fps was very high (http://dev-heaven.net/issues/25835)   [85998]  Improved: Improved AI/autopilot landing abilities (http://dev-heaven.net/issues/25419)   [85882]  Fixed: Trigger "Detected by" sometimes did not fire when unit was only known about indirectly, e.g. because of a kill (http://dev-heaven.net/issues/25768)   [85881]  Fixed: AI sometimes has forgotten a recently seen kill (http://dev-heaven.net/issues/25768) (result of http://dev-heaven.net/issues/2067#note-12)   [85871]  New: Custom memory allocator support (http://community.bistudio.com/wiki/ArmA_2:_Custom_Memory_Allocator)   [85823]  Fixed: Shadows were not cast on on-surface objects, like helipads.   [85747]  Changed: attachTo with the same object no longer resets attached object orientation (http://dev-heaven.net/issues/25272)   [85746]  Fixed: There was no debriefing after MP game ends after saving the game.   [85741]  Fixed: MP: Bullet tracers of remote vehicles not reliable (http://dev-heaven.net/issues/25601).   [85737]  Fixed: SaveVar did not work in MP Campaign.   [85653]  New: Scripting command reveal has a new variant, group reveal [target, accuracy]. To reveal target side use 1.5 (default reveal used accuracy=1).   [85595]  Fixed: Crash or game corruption when loading a game with clients already connected (http://dev-heaven.net/issues/24676)   [85594]  New: Server admin can check build numbers of clients using #userlist.   [85588]  Fixed: magazinesTurret [-1] sometimes returning wrong list or even crashing.   [85533]  Changed: MP: BLUFOR roles are now assigned before OPFOR by default.   [85529]  Fixed: Reassign allowed clients to use a role reserved for a host.   [85520]  Optimized: Faster preload in multiplayer ("Receiving" mission, switching from map).   [85497]  Fixed: Remote units init event handle is no longer run before fully initialized (http://dev-heaven.net/issues/25225)   [85489]  Changed: Init handlers executed immediately, not queued for later execution like other events.   [85488]  Changed: MP: Units are no longer moved to a new group when they timeout getin (http://dev-heaven.net/issues/25095#note-75)   [85448]  Fixed: Scripting command "Reveal" left target side as unknown, requiring visual confirmation (http://dev-heaven.net/issues/25266#note-8)   [85440]  Fixed: Bullets damage reduced too much over distance (http://dev-heaven.net/issues/11479)   [85429]  Fixed: Global event handlers (including onPlayerDisconnected and onMapSingleClick) cleaned when MP debriefing starts (http://dev-heaven.net/issues/16261)   [85428]  New: Window title includes Host or Admin status when running windowed to make testing with multiple instances easier.   [85424]  Fixed: in config parameter initTurn in turrets work again   [85420]  Improved: Direct damage is no longer artificaly reduced for lying soldiers (http://dev-heaven.net/issues/20441)   [85337]  Optimized: Unknown targets no longer saved, significantly reducing savegame size.   [85330]  Optimized: No longer saving "visionPars" and "magazineSlotsOpticsModes" when not used.   [85300]  Fixed: Group names were not reused after deleteGroup (http://dev-heaven.net/issues/11483)   [85280]  Improved: AI smarter in using binoculars.   [85244]  Fixed: Objects close to bushes or trees sometimes ignored during visibility testing (http://dev-heaven.net/issues/25230)   [85199]  Fixed: Order of init event handlers and init commands was reversed since 1.57 beta (http://dev-heaven.net/issues/14766)   [85032]  Fixed: script command FOR (BASIC) can use capital characters in variable   [84977]  Optimized: MP: Improved server performance in complex missions.   [84957]  Optimized: MP: Reduced number of messages send during JIP to complex missions.   [84874]  Fixed: Slight cursor offset when selecting items in the listboxes (like mission selection).   [84871]  Improved: MP: Smoother motion of distant units (Default value of MinErrorToSend changed to 0.001, introduced new value MinErrorToSendNear with a default value of 0.01).   [84865]  Fixed: MP game crashed after loading a save from a complex mission (http://dev-heaven.net/issues/24676)   [84692]  Fixed: AI was often not watching unidentified targets (causing http://dev-heaven.net/issues/24631)   [84632]  Fixed: turret tug after crew turn-in   [84478]  Improved: loading of binarized bikb files now supported.   [84464]  Improved: MP: Remote units should move a lot smoother.   [84453]  Fixed: DisableSerialization breaks spawn script variables after Load.   [84388]  New: New entry requiredBuild=xxxxx; in server.cfg preventing obsolete clients to connect. Not reliable until 1.60, clients are still able to connect.   [84374]  Optimized: MP: Reduced bandwidth used by standing AI soldiers.   [84285]  Fixed: MP: Remote units jumping back when stopping (http://dev-heaven.net/issues/24034)   [84271]  Fixed: MP: Reduced bandwith usage in missions with many soldiers.   [84266]  Improved: Better error message shown when memory allocation fails because of too small page file.   [84265]  Improved: Abnormal program termination by an error message is now more robust, less likely to cause a bogus crash report or to miss the message box.   [84259]  Fixed: Weapons on pylons changed positions after fireAtTarget (http://dev-heaven.net/issues/24046)   [84221]  Fixed: Tanks sometimes braking too much or even reversing a bit when slowing down.   [84209]  Fixed: AI subordinates sometimes slowing down too much when navigating around obstacles.   [84057]  Fixed: Possible crash after calling joinSilent and deleteVehicle.   [83810]  Fixed: Rare problem of AI fleeing when all enemies mounted vehicles.   [83759]  Fixed: AI not engagign through glass and other penetrable surfaces (http://dev-heaven.net/issues/4438).   [83726]  Fixed: Lipsync for radio not working.   [83721]  Fixed: AI no longer seeing through dense grass (http://dev-heaven.net/issues/5785)   [83597]  Fixed: Attached objects no longer causing slow car movement.   [83544]  Improved: AI skill settings in difficulty options easier to use.   [83530]  Improved: Soldier movement more natural when doing "scan horizon".   [83496]  Changed: Danger FSM event DCFire is now sent only when unit not in the combat mode yet (http://dev-heaven.net/issues/23160)   [83471]  Fixed: AI units often not engaging close enemies (http://dev-heaven.net/issues/18951, http://dev-heaven.net/issues/22935)   [83400]  New: scripting function "assignedTeam xxx" returns colored team to which a commander of given vehicle belongs to.   [83390]  Fixed: Most units had maximum skill, ignoring values set in the mission (http://dev-heaven.net/issues/4483)   [83310]  Fixed: More space for GameSpy QR2 signature key answer.   [83308]  Fixed: low game fps causing innacurate AI weapon aiming (see also http://dev-heaven.net/issues/22974)   [83273]  Changed: Temporarily abandoned vehicles are no longer considered neutral (AI continues engaging them).   [83258]  Fixed: tugging tracks on tanks   [83156]  Fixed: AI units no longer firing at empty enemy vehicles (http://dev-heaven.net/issues/5183)   [83137]  Fixed: Walking no longer causes prone-style recoil to be used. (http://dev-heaven.net/issues/22828)   [83122]  Fixed: AI no longer considering a car horn as a threat.   [83118]  Fixed: AI no longer using AA against ground targets or guided missiles against soft targets unless desperate (http://dev-heaven.net/issues/7578)   [83101]  Improved: Engage / Fire no longer a default command when not pointing to an enemy target.   [83100]  Fixed: Enemy fire no longer reported by units which cannot be aware of it.   [83088]  Fixed: Units equipped with NVG no longer turn on the flashlights on their own (http://dev-heaven.net/issues/13041)   [83085]  Fixed: setMimic working, acceptable mimics are: "neutral", "dead", "danger", "hurt", "aware", "safe", "combat" (http://dev-heaven.net/issues/6638)   [83077]  Improved: AI considering threats uphill from it a bit more when planning a path.   [83076]  Fixed: Object variable space was not cleared reset between missions (http://dev-heaven.net/issues/13620)   [83062]  Fixed: Sky sometimes changing abruptly (http://dev-heaven.net/issues/8072)   [82969]  Improved: AI is less able to detect enemies in forests (improved estimation on "disappearing in a pattern" for forests).   [82939]  Fixed: AI vehicles could spot previously known targets even out of their visual cone (http://dev-heaven.net/issues/18846)   [82928]  Fixed: Occasional visual artifacts caused by rabbit animation interpolation since 79670 (thanks to Sniperwolf572 and F2k Sel for finding the repro).   [82899]  Fixed: Signature checking of BAF/PMC addons.   [82874]  New: Command line option -nosound to run the game without accessing audio devices.   [82699]  Optimized: Some background file operations are faster, esp. with low fps (should fix http://dev-heaven.net/issues/22227)   [82654]  Optimized: Visual state interpolation fully enabled. (http://www.bistudio.com/index.php/english/company/developers-blog/230-experimental-betas-interpolating-the-future)   [82621]  Fixed: Weapons no leaving hands while turning when prone   [82590]  Fixed: Message "Creating debriefing" no longer appearing in the rpt file.   [82484]  Improved: AI helicopter attempt to land when hit during an attach run.   [82476]  Fixed: Crash opportunity when camera object was deleted.   [82464]  Improved: AI landing more reliable with broken back rotor.   [82451]  New: AI FSMs can be disabled using unit disableAI "FSM".   [82342]  Fixed: AI road vehicle avoidance improved.   [82295]  Fixed: PMC videos flashing (since 80298).   [82163]  Fixed: No longer display names of buildings hidden by accuracy (http://dev-heaven.net/issues/20503)   [82130]  Fixed: Occasional fps drop when AI was getting in a vehicle.   [82117]  Optimized: Much faster visibility testing when many units are around, esp. when they are not moving a lot.   [81995]  Fixed: AI planes were climing/diving wildly during formation flying.   [81956]  Improved: AI takeoff improved, L-39 or Su-34 can now lift from all Chernarus airfields.   [81286]  Fixed: Airplane control surfaces position could reach impossible values with keyboard controls (http://dev-heaven.net/issues/2314)   [80336]  Optimized: Reduced frame rate drops caused by texture loading (http://dev-heaven.net/issues/14397)   [79768]  New: Mods can be configured using Windows Registry.   [79670]  Fixed: AI warping at distance in singleplayer (http://dev-heaven.net/issues/1915)   [79645]  New: parameter "angle" for reflectors   [79509]  Fixed: Possible freeze after alt-tab in window mode.   [79500]  New: Helipads can be placed on a carrier deck and AI helicopter can land on them.   [79462]  Fixed: Airplane sometimes crashed after landing autopilot was activated.   [79441]  Fixed: Crash when assembling GMG, L2A1 crew served weapons.   [79432]  New: AI able to STOL on runways shorter than 500 m.   [79412]  Impoved: Aircraft can be placed on carrier deck in the editor.(changes in data)  fixed :[OA] SC 48 Sector Control is missing ammo for Mk17 EGLM RCO and Mk17 TWS SD

 

Server Changelog:

 

[REMOVED] AEG (until I get the lights working, it serves no purpose)

[REMOVED] Debug monitor (scroll lock button now brings up an epeen monitor, which lists all the same data that the debug monitor listed)

[ADDED] Readded the original work around for lighting, so you will notice houses lighting up as you move around the map

 

[NOTES] Apparently 1.7.5.1 was intended only for Chernarus vanilla and Utes... This was partially why we had a rocky start... After I realized what was going on and made a few changes to the files, got everything working nice and happy with rmod... Server is up and stable for the time being, with players able to log in and play...

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Ponyville.net Day Z Server (v1.7.5.1/build 101480) [REGULAR|3DP:ON|CH:ON][GMT-8] | HFBServers.com
Day Z - 1.7.5.1
Beta - 101480

IP: 23.29.119.162
Port: 2342
Slots: 50

 

Change log:

 

[ADDED] New vehicles (not a current update, but since about a week or so ago, just getting around to documenting it)

 

Arma2_hmmwv.jpg

HMMWV

 

Arma2_hmmwv_ambul.jpg

HMMWV (Amberlamps)

 

Arma2_mtvr.jpg

MTVR

 

Arma2_mtvr_fuel.jpg

MTVR (Fueler)

 

Arma2_ural_fuel.jpg

Ural (Fueler)

 

Arma2_kamaz.jpg

Kamaz

 

Arma2_kamaz_open.jpg

Kamaz (Open)

 

Arma2_kamaz_fuel.jpg

Kamaz (Fueler)

 

Arma2_vodnik_ambul.jpg

Vodnik (Amberlamps)

 

Arma2_oa_mh6.jpg

MH6J (Military Little Bird, seats 6)

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Ponyville.net Day Z Server (v1.7.5.1/build 101747) [REGULAR|3DP:ON|CH:ON][GMT-8] | HFBServers.com

Day Z - 1.7.5.1
Beta - 101747

IP: 23.29.119.162
Port: 2342
Slots: 50

 

Change log:

 

Updated to Beta Patch 101747

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Ponyville.net Day Z Server (v1.7.6.1/build 102285) [REGULAR|3DP:ON|CH:ON][GMT-8] | HFBServers.com

Day Z - 1.7.6.1
Beta - 102285

IP: 23.29.119.162
Port: 2342
Slots: 50

 

Change log:

 

Updated to Beta Patch 101747


   [102106]  Fixed: Joystick state reset on start
   [102082]  Fixed: gearSlotData causes crash when no valid control is given (https://dev-heaven.net/issues/70912)
   [101333]  A new mission.sqm unit value forceHeadlessClient used to mark a role reserved for a HC (https://dev-heaven.net/issues/67648)
   [101141]  Fixed: Scripting functions aimPos, eyePos, eyeDirection fixed for a crew (https://dev-heaven.net/issues/38606#change-152548)
   [101032]  New: Scripting function hasInterface to allow detecting a headless client or a dedicated server.
   [100540]  Fixed: Users connecting with blocked CD keys were sometimes shown "You are banned" message instead of "Bad CD Key".
   [100296]  Fixed: MP: Player head movement using numpad keys was not visible to other players.
   [100257]  Fixed: ballisticsComputer uses wrong velocity (https://dev-heaven.net/issues/6823)
   [99685]  Changed: Default settings changed to requiredSecureId=1 (http://www.bistudio.com/english/company/developers-blog/344-secure-player-id-introduced)
   [99408]  Changed: AI network objects now fully initialized before running init scripts (to fix https://dev-heaven.net/issues/64708)
   [99331]  Fixed: artillery computer is not affected by zeroing
   [99184]  New: server.cfg can use localClient[]={127.0.0.1}; to indicate clients with unlimited bandwidth (https://dev-heaven.net/issues/62500)
   [99112]  Optimized: Servers with many players (>20) should run faster.
   [99013]  Changed: Max. number of concurrent players on a hosted server increased to 16 (was 8 until now).
   [98939]  Fixed: Linux Date format wrong (https://dev-heaven.net/issues/17313)
   [98866]  Fixed: duplicated items in dead bodies (https://dev-heaven.net/issues/54384)
   [98342]  Fixed: AI did not enter some corner covers at all, or entered it from a wrong direction
   [98219]  Improved: AI now smarter when selecting attack position, it should no more plan attacks from very close (https://dev-heaven.net/issues/32115)
   [98137]  Changed: AI soldiers now glancing at their targets more frequently while moving in combat.
   [98135]  Fixed: AI sometimes running back and forth when attacking (https://dev-heaven.net/issues/32115)
   [98088]  Improved: AI AT units selecting better position when attacking (https://dev-heaven.net/issues/32115)
   [98041]  Fixed: Server crash when trying to delete remote non player group AI on a client (https://dev-heaven.net/issues/54014)
   [98020]  Fixed: Fast missiles not visible (https://dev-heaven.net/issues/52489)
   [97990]  Improved: Rendering distance of the airborne helicopter is now the same as of the airborne plane (https://dev-heaven.net/issues/27584)
   [97982]  Improved: When engaging a vehicle with multiple vulnerable crew members, the most suitable one is selected now.
   [97970]  Fixed: AI sometimes unable target the crew or large vehicles, esp. helicopters (https://dev-heaven.net/issues/27547)
   [97930]  Fixed: Multiple crashes during client/server shutdown
   [97926]  Changed: Scripting: When a global variable is assigned a nil value, it is now deleted (was kept with a nil value).
   [97917]  New: Scripting function "onEachFrame code" defines a code called each frame.
   [97328]  Fixed: Server was not notified when client closed the game (alt+F4)
   [97299]  Changed: callExtension return buffer size increased to 16 KB.
   [97106]  Changed: copyFromClipboard now does nothing in MP, copyToClipboard does nothing in MP on clients.
   [97105]  New: Added scripting functions profileNamespace and saveProfileNamespace.
   [96888]  New: New MP bandwidth control algorithm available through commandline option -bandwidthAlg=2
   [96866]  Fixed: Possible crash when client session is terminated during VOIP speaking.
   [96815]  Fixed: Game has often crashed while shutting down during speaking over VOIP.
   [96798]  Changed: When there any too many servers (>500) available matching the current filter, server browser shows close servers only.
   [96755]  Changed: Isolated unofficial DayZ variants (like Lingor) into a separate mission type to prevent Arma server browser pollution.
   [96643]  New .cfg entries serverGeoLocAuto / serverLongitude / serverLatitude can be used to set approximate server location manually.
   [96493]  Fixed: MP - Gunner firing broken (blank ammo) when human pilot activates manual fire before the human gunner enters.
   [96488]  Fixed: Deactivated satchel charge not picked up even if you had 2 empty slots
   [96476]  Fixed: Kamov was unable to engage with rockets
   [95939]  Fixed: Vehicle interior sometimes disappearing briefly.
   [95862]  Improved: Server browser now prefers "better" (connectable) servers.
   [95783]  Fixed: Some sounds (esp. say) queued if played out of hearing range.
   [95691]  Changed: buildRequired is now limited by the server version, server can never require a higher version than its own.
   [95654]  Improved: VoN now uses the same port as the game traffic, should make VoN more reliable (less NAT issues).
   [95406]  Improved: Servers can set vonCodecQuality 11..20 for improved quality (wideband). Ultrawideband 21..30 will be possible in 1.63. The new setting requires a recent client on the talking side, server and listening clients can be any version.
   [95309]  Changed: MP: Dayz servers are now visible if and only if the Dayz mod is active.
   [95308]  Improved: MP: Custom game types no longer displayed as Unknown in the server browser.
   [95307]  Changed: Default matchmaking filter now shows only servers with ping < 100.
   [95285]  Fixed: Possible crashes after closing the game in MP (Alt+F4)
   [94918]  New: command unit addMagazine[name, ammoCount]
   [94912]  Fixed: Video memory detection on W7/x64 sometimes wrong because of bug in IDirect3DDevice9::GetAvailableTextureMem.
   [94886]  Fixed: Possible gear item duplication (private https://dev-heaven.net/issues/36648)
   [94761]  TBB 4.0 update 5, (tbb40_20120613oss, http://threadingbuildingblocks.org/ver.php?fid=187)
   [94699]  Tweak Reinhard tonemapping pars
   [94629]  Fixed: Wrong magazines are removed with weapon in briefing gear.
   [94206]  Fixed: Disabled channels can be bypassed in briefing screen (https://dev-heaven.net/issues/33906)
   [94049]  New: terrainIntersectASL command
   [94049]  Fixed: terrainIntersect reverted to ATL
   [94002]  Fixed: PlayerId changed for users using Reinforcements or Arma X Anniversary edition to prevent PlayerId conflicts.
   [94001]  Fixed: "enableItemsDropping = 0;"  now even for MP clients
   [94001]  New: moonIntensity command
   [94001]  New: sunOrMoon command
   [93989]  Changed: When dropping weapon unrelated magazine will not be dropped
   [93958]  New: Dropping items while swimming can be disabled with "enableItemsDropping = 0;" in description.ext
   [93945]  New: In gear added bars with ammo count
   [93945]  New: setGearSlotAmmoCount, setIDCAmmoCount, gearIDCAmmoCount, gearSlotAmmoCount gear commands
   [93897]  New: AToC & PPAA added into UI video options
   [93841]  Fixed: AI using NVGs as binoculars after dropping their primary weapon (https://dev-heaven.net/issues/27297)
   [93821]  Changed: Authentication Timeout is distinguished from bad CD key
   [93812]  Fixed: Restrict gamma value set by profile
   [93809]  Fixed: Restrict brightness value set by profile
   [93722]  Fixed: Effects of setDamage to buildings different on clients and server (https://dev-heaven.net/issues/23915#change-136685)
   [93701]  Fixed: Changing gear in briefing screen is not working reliable in MP (https://dev-heaven.net/issues/16421)
   [93680]  Optimized: MP: attachTo no longer sends a message when the attachment does not change.
   [93672]  Fixed: Unable to access AI soldier's gear in map
   [93670]  Fixed: Prone units stop engaging (https://dev-heaven.net/issues/32475)
   [93664]  Fixed: Damage of buildings synchronization in MP after JIP (https://dev-heaven.net/issues/25659, https://dev-heaven.net/issues/23915, https://dev-heaven.net/issues/18492)
   [93657]  Fixed: Target is no longer stored in the long-term target list when forgotten for the second time (https://dev-heaven.net/issues/27895)
   [93654]  Improved: Tone mapping
   [93652]  New: Scripting functions visiblePositionASL and nearestBuilding position
   [93648]  New: Scripting functions ASLToATL and ATLToASL to convert between coordinate systems.
   [93632]  New: Lazy evaluation variants of scripting functions and / or.
   [93624]  Changed: Scripting function weaponDirection returns a primary weapon direction when empty string is used as a weapon name.
   [93622]  New: Scripting function eyeDirection.
   [93598]  New: Scripting functions eyePos object and aimPos object
   [93585]  Improved: Reduced LOD flicker when zooming / panning zoomed (https://dev-heaven.net/issues/16004#note-23)
   [93583]  Fixed: Player-created markers not synchronised with JIP clients (see https://dev-heaven.net/issues/6337)
   [93575] Fixed: StringLoad command reads unicode
   [93570]  Fixed: Player-made map markers disappearing in MP under certain circumstances (https://dev-heaven.net/issues/32160)
   [93542]  New: MP Statistics screen (key I) contains the Server hostname
   [93528]  Fixed: Max distance for DirectChat raised from 20m to 40m
   [93415]  Fixed: empty weaponHolder is not deleted when used by remote player
   [93398]  New: System chat like player connected/disconnected switched to CCSystem=6 channel. New configuration opportunity disableChannels[]={chan1,chan2,...}; in mission description.ext file possible.
   [93294]  Fixed: Multiple Object not found problems such as Server: Object 6:4 not found (message 124)
   [93276]  New: terrainIntersect command
   [93273]  New: lineIntersects, lineIntersectsWith commands
   [93156]  Changed: increased gear MP messages priority
   [93146]  Fixed: LOD blending
   [93120]  Fixed: JIP connecting players less affect other players network bandwith
   [93117]  Fix: Crash: https://dev-heaven.net/issues/31784 - caused by fix: "LOD blending not working reliably (rev. 93017)
   [93017]  Fixed: LOD blending not working reliably
   [92956]  Fixed: Sound: Music often stop playing after window focus is lost and regained
   [92925]  Fixed: switching backpack with dead unit in MP
   [92821]  Fixed: Joining unit in the vehicle to a different side group did not change the perceived side of the unit.
   [92781]  Fixed: SelectPlayer makes direct communication unreliable (see https://dev-heaven.net/issues/30991)
   [92754]  Fixed: scaling icons with grenade cursor
   [92706]  TBB 4.0 update 4, (tbb40_20120408oss, http://threadingbuildingblocks.org/ver.php?fid=185)
   [92705]  Fixed: Possible crash when in out of VRAM conditions because of a race condition.
   [92679]  Fixed: A Javelin missile often did not lock a target when playing with a Veteran or harder difficulty (https://dev-heaven.net/issues/28865)
   [92612]  Fixed: SelectPlayer in MP can break the Direct Chat or cause other MP issues.
   [92582]  Fixed: AI detection after load
   [92463]  Fixed: AToC ATi 77xx
   [92071]  Changed: Observer RPT messages now once per 60 sec, https://dev-heaven.net/issues/29985
   [92061]  Fixed: AtoC on nVidia for CSAA
   [92059]  PPAA pars tweak & SMAA use color edge detection method
   [91173]  New: Registry driven mod can contain list of required mods in its REQUIRE string value (the same syntax as for LOADAFTER). Moreover, the reg.value CANDISABLE="0" can be used to make the Disable button disabled.
   [91055]  Fixed: Respawn with backpack
   [90909]  Fixed: crash of Linux server when player with custom face connects
   [90901]  New: setUnitRecoilCoefficient command
   [90099]  New: Added MP only scripting functions netId / objectFromNetId / groupFromNetId.
   [89964]  Fixed: Linux servers were never green in server list.
   [89899]  Fixed: Helicopter is more accurate with unguided rockets
   [89898]  Fixed: Secondary gunner tracks enemies
   [89603]  Fixed: A possible crash when textures were loading too slow from the disk.
   [89523]  Fixed: Crash during engine termination from multiplayer game.
   [89361]  Fixed: Linux server slow startup
   [89205]  New: Player can look up/down using a mouse while driving land/water vehicles.
   [89201]  New: SMAA antialiasing introduced, use PPAA=3, PPAALevel=0..3 in Arma2OA.cfg.
   [89104]  New: Implemented automatic looking intro turns when driving a car with a mouse.
   [89086]  Experimental: A different way to handle mouse steering is implemented for cars, tanks, boats and bikes.
   [89079]  Fixed: Multiple reload sounds in mp (see https://dev-heaven.net/issues/28201)
   [89011]  New: A cursor is shown to provide a visual feedback when steering a car.
   [88975]  Fixed: Multiple reload sounds in MP (see https://dev-heaven.net/issues/28201)
   [88948]  Improved: Airplane thrust and brakes can now be applied at the same time.
   [88947]  New: Full joystick axis can be mapped by mapping both positive and negative part of the same axis (map negative first to use the axis inverted) (https://dev-heaven.net/issues/3546)
   [88918]  Improved: AI scanning for the target more when a visual contact is lost.
   [88890]  Improved: AI vehicles scanning area with their weapons when target position is not known exactly.
   [88870]  Fixed: AI vehicles sometimes see player outside their field of view (https://dev-heaven.net/issues/28203)
   [88850]  Fixed: AI was sometimes able to reveal a unit which has detonated a satchel (https://dev-heaven.net/issues/11610)
   [88726]  Fixed: Frequent client/server crashes in MP (when merging multipacket messages)
   [88269]  Changed: Application name changed to "ArmA 2 OA" for "ArmA 2 Reinforcements".
   [88195]  Improved: -beta mods now always loaded first (https://dev-heaven.net/issues/27762)
   [88147]  Add: Optional FXAA sharp filter, *.cfg "FXAASharp"
   [88119]  Improved: AI spotting reducing in high speed moving vehicles more accurate now (movement direction is considered).
   [88111]  Fixed: Unguided rockets no longer explode when passed by the target (https://dev-heaven.net/issues/27772)
   [88110]  Fixed: AI gunner hits the ground with manually guided missile when "Auto guided AT"  is disabled (https://dev-heaven.net/issues/14297)
   [88015]  Fixed: Aircraft gunner firing even when manual fire was selected by a pilot (https://dev-heaven.net/issues/27689)
   [87963]  Optimized: Reduced memory footprint in complex missions.
   [87840]  New: Added scripting command productVersion (https://dev-heaven.net/issues/25580)
   [87837]  Changed: Addons config value requiredVersion ignored for easier addon sharing between various products (A2, TOH).
   [87824]  Changed: Removed support for config parameter nightVision (https://dev-heaven.net/issues/26117)
   [87768]  Fixed: AI vehicles crews seeing targets badly (https://dev-heaven.net/issues/23388)
   [87755]  Fixed: Player automatically reveals targets which AI would never see (https://dev-heaven.net/issues/27493)
   [87746]  Fixed: Looking around no longer possible when combat mode changes in vehicle (https://dev-heaven.net/issues/17777)
   [87745]  New: Cheat Shift+Minus+FPS to allow artificially limit FPS for testing to 40,20,10,5.
   [87740]  Improved: Targeting and firing always commanded by observer. (http://dev-heaven.net/issues/2353)
   [87706]  Improved: AI laser target detection at large distances improved.
   [87692]  Fixed: Manual guidance not working for a helicopter gunner (http://dev-heaven.net/issues/12025, http://dev-heaven.net/issues/27418)
   [87659]  Fixed: AI was unable to engage invisible laser targets used for SSM (http://dev-heaven.net/issues/26317)
   [87658]  Fixed: Command doTarget on friendly unit did not work (http://dev-heaven.net/issues/22724)
   [87655]  Fixed: Text parameter file parsing not reliable (http://dev-heaven.net/issues/27403)
   [87654]  Improved: A behaviour of the leader player is now assumed to be the most restrictive behaviour of his subordinates (http://dev-heaven.net/issues/11699)
   [87652]  Fixed: AI always turned out when player is effective commander in cargo (http://dev-heaven.net/issues/2733)
   [87646]  Fixed: MP: Bullet hits of remote units not visible over large distance (http://dev-heaven.net/issues/12973)
   [87645]  Changed: Default memory allocator is now tbb4malloc_bi instead of tbb3malloc_bi
   [87644]  Fixed: Bad format of startDate / startTime fields could cause crazy time preset in the editor (http://dev-heaven.net/issues/27338)
   [87643]  Fixed: Manually guided missiles lost control when reaching 1500 m distance (http://dev-heaven.net/issues/12101)
   [87640]  New: RVExtension dll interface implemented (http://community.bistudio.com/wiki/callExtension)
   [87640]  Improved: AI sometimes did not start firing at enemy which passed quickly just in front of it. Fixed: AI unable to target crew in vehicles other than tracked ones (http://dev-heaven.net/issues/25847) Improved: AI units now give more preference to close targets (http://dev-heaven.net/issues/25847)
   [87497]  Changed: Default maxPacketSize reduced from 1490 to 1400 to improve compatibility with exotic MTU settings (http://dev-heaven.net/issues/9719)
   [87496]  Fixed: Player state transferred corrently even for distant players (http://dev-heaven.net/issues/27200)
   [87495]  New: -malloc=system can be used to force using Windows allocator even when allocator dlls are present.
   [87410]  Fixed: Missing reloading sound while reloading animation from another player in Multiplayer (http://dev-heaven.net/issues/18754)
   [87357]  Fixed: Failed to load TextureHeaderManager from file on Linux servers
   [87274]  Improved: Airborne airplanes now rendered in larger distances.
   [87273]  Changed: AI airplane always using lights during landing, taxiing and takeoff.
   [87270]  Fixed: Lens flares positioned badly when 3D resolution different from 2D resolution.
   [87077]  New: Ground effect computed for airplanes (0-10% depending on height)
   [87075]  New: Ground effect computed for helicopters (based on http://www.cybercom.net/~copters/aero/ground_effect.html)
   [87073]  Fixed: Helicopter autohover was wobbling a lot (http://dev-heaven.net/issues/4478)
   [87067]  New: Commandline -checkSignatures to provide thorough test of all signatures of all loaded banks at the start game. Output is in rpt file.
   [86971]  New: -beta=xxxx as alternative to -mod=xxxx to allow using beta files without affecting mod handling.
   [86965]  Changed: Mod list configured by ModLauncher is saved inside game config instead of user profile.
   [86944]  Added: HitPart event now contains Ammo type name
   [86925]  Fixed: CWR2 Camel was unable to takeoff (flew close to stall after take off, never recovering).
   [86916]  New: Player name validation when editing a profile name.
   [86882]  New: Scripting command visiblePosition to obtain object position as visible on screen (http://dev-heaven.net/issues/26591)
   [86880]  Fixed: Helicopter slow after GET OUT waypoint when CYCLE was used as well.
   [86876]  New: Editor: Visual indication of the selected target for CYCLE waypoint.
   [86851]  Fixed: Vehicles attached on ships attached to objects sometimes destroyed (http://dev-heaven.net/issues/26668)
   [86839]  Fixed: Cannot manipulate doors after game was aborted with doors in transit. (http://dev-heaven.net/issues/26702)
   [86737]  New: Fast Approximate Anti-Aliasing (FXAA), http://community.bistudio.com/wiki/arma2oa.cfg
   [86704]  Fixed: "Direct" chat sometimes not working (http://dev-heaven.net/issues/26422)
   [86702]  Fixed: Dead body temperature was not saved (http://dev-heaven.net/issues/25466)
   [86647]  MP: Fixed: When a player was JIP-ing, traffic for all other players was significantly reduced (http://dev-heaven.net/issues/26408#note-48)
   [86643]  Fixed: Massive network traffic optimization during Join in Progress (http://dev-heaven.net/issues/26408#note-48)
   [86620]  Fixed: Searchlight turning itself off for non-server clients (http://dev-heaven.net/issues/4449)
   [86566]  Fixed: Action taking magazine from a backback has sometimes failed (http://dev-heaven.net/issues/25927)
   [86520]  Fixed: Gamespy Server signature list contains often twice "bi" (http://dev-heaven.net/issues/23752)
   [86491]  Improved: MP: Diary statistics not available in MP when NetStats is disabled (http://dev-heaven.net/issues/26435)
   [86484]  Improved: Dedicated server console now supporting Unicode and long output (using Rich Edit Control).
   [86431]  Fixed: Issues with v2 signatures - causing random check to fail (http://dev-heaven.net/issues/26323)
   [86296]  Changed: AI gunner is no longer firing at friendly units when ordered to target them.
   [86271]  Fixed: Locked MP role slots after BattlEye kick.
   [86257]  Fixed: MP: Countermeasures released automatically for a player commanded tank (http://dev-heaven.net/issues/17458) Fixed: MP: Countermeasures released by AI were multipled by the number of other connected players.
   [86233]  Fixed: MP: Loosing gear due to water no longer multiplied for each player (http://dev-heaven.net/issues/26162)
   [86217]  Improved: Thermal imaging for models with no TI data (http://dev-heaven.net/issues/16673)
   [86159]  Fixed: Server response unreliable with long keys (e.g. mod lists) (http://dev-heaven.net/issues/23389)
   [86128]  Fixed: Soldier running instead of crawling through holes (http://dev-heaven.net/issues/25348)
   [86122]  Fixed: AI without weapon stuck when crouched (http://dev-heaven.net/issues/16229)
   [86114]  Prevent crouched AI from sprinting (http://dev-heaven.net/issues/24405)
   [86060]  New: A command line argument -par=filename can be specified to provide a parameter file (http://dev-heaven.net/issues/26103)
   [86059]  New: Window title includes player name when running windowed to make testing with multiple instances easier.
   [86035]  Fixed: Tanks were not damaged under water when fps was very high (http://dev-heaven.net/issues/25835)
   [85998]  Improved: Improved AI/autopilot landing abilities (http://dev-heaven.net/issues/25419)
   [85882]  Fixed: Trigger "Detected by" sometimes did not fire when unit was only known about indirectly, e.g. because of a kill (http://dev-heaven.net/issues/25768)
   [85881]  Fixed: AI sometimes has forgotten a recently seen kill (http://dev-heaven.net/issues/25768) (result of http://dev-heaven.net/issues/2067#note-12)
   [85871]  New: Custom memory allocator support (http://community.bistudio.com/wiki/ArmA_2:_Custom_Memory_Allocator)
   [85823]  Fixed: Shadows were not cast on on-surface objects, like helipads.
   [85747]  Changed: attachTo with the same object no longer resets attached object orientation (http://dev-heaven.net/issues/25272)
   [85746]  Fixed: There was no debriefing after MP game ends after saving the game.
   [85741]  Fixed: MP: Bullet tracers of remote vehicles not reliable (http://dev-heaven.net/issues/25601).
   [85737]  Fixed: SaveVar did not work in MP Campaign.
   [85653]  New: Scripting command reveal has a new variant, group reveal [target, accuracy]. To reveal target side use 1.5 (default reveal used accuracy=1).
   [85595]  Fixed: Crash or game corruption when loading a game with clients already connected (http://dev-heaven.net/issues/24676)
   [85594]  New: Server admin can check build numbers of clients using #userlist.
   [85588]  Fixed: magazinesTurret [-1] sometimes returning wrong list or even crashing.
   [85533]  Changed: MP: BLUFOR roles are now assigned before OPFOR by default.
   [85529]  Fixed: Reassign allowed clients to use a role reserved for a host.
   [85520]  Optimized: Faster preload in multiplayer ("Receiving" mission, switching from map).
   [85497]  Fixed: Remote units init event handle is no longer run before fully initialized (http://dev-heaven.net/issues/25225)
   [85489]  Changed: Init handlers executed immediately, not queued for later execution like other events.
   [85488]  Changed: MP: Units are no longer moved to a new group when they timeout getin (http://dev-heaven.net/issues/25095#note-75)
   [85448]  Fixed: Scripting command "Reveal" left target side as unknown, requiring visual confirmation (http://dev-heaven.net/issues/25266#note-8)
   [85440]  Fixed: Bullets damage reduced too much over distance (http://dev-heaven.net/issues/11479)
   [85429]  Fixed: Global event handlers (including onPlayerDisconnected and onMapSingleClick) cleaned when MP debriefing starts (http://dev-heaven.net/issues/16261)
   [85428]  New: Window title includes Host or Admin status when running windowed to make testing with multiple instances easier.
   [85424]  Fixed: in config parameter initTurn in turrets work again
   [85420]  Improved: Direct damage is no longer artificaly reduced for lying soldiers (http://dev-heaven.net/issues/20441)
   [85337]  Optimized: Unknown targets no longer saved, significantly reducing savegame size.
   [85330]  Optimized: No longer saving "visionPars" and "magazineSlotsOpticsModes" when not used.
   [85300]  Fixed: Group names were not reused after deleteGroup (http://dev-heaven.net/issues/11483)
   [85280]  Improved: AI smarter in using binoculars.
   [85244]  Fixed: Objects close to bushes or trees sometimes ignored during visibility testing (http://dev-heaven.net/issues/25230)
   [85199]  Fixed: Order of init event handlers and init commands was reversed since 1.57 beta (http://dev-heaven.net/issues/14766)
   [85032]  Fixed: script command FOR (BASIC) can use capital characters in variable
   [84977]  Optimized: MP: Improved server performance in complex missions.
   [84957]  Optimized: MP: Reduced number of messages send during JIP to complex missions.
   [84874]  Fixed: Slight cursor offset when selecting items in the listboxes (like mission selection).
   [84871]  Improved: MP: Smoother motion of distant units (Default value of MinErrorToSend changed to 0.001, introduced new value MinErrorToSendNear with a default value of 0.01).
   [84865]  Fixed: MP game crashed after loading a save from a complex mission (http://dev-heaven.net/issues/24676)
   [84692]  Fixed: AI was often not watching unidentified targets (causing http://dev-heaven.net/issues/24631)
   [84632]  Fixed: turret tug after crew turn-in
   [84478]  Improved: loading of binarized bikb files now supported.
   [84464]  Improved: MP: Remote units should move a lot smoother.
   [84453]  Fixed: DisableSerialization breaks spawn script variables after Load.
   [84388]  New: New entry requiredBuild=xxxxx; in server.cfg preventing obsolete clients to connect. Not reliable until 1.60, clients are still able to connect.
   [84374]  Optimized: MP: Reduced bandwidth used by standing AI soldiers.
   [84285]  Fixed: MP: Remote units jumping back when stopping (http://dev-heaven.net/issues/24034)
   [84271]  Fixed: MP: Reduced bandwith usage in missions with many soldiers.
   [84266]  Improved: Better error message shown when memory allocation fails because of too small page file.
   [84265]  Improved: Abnormal program termination by an error message is now more robust, less likely to cause a bogus crash report or to miss the message box.
   [84259]  Fixed: Weapons on pylons changed positions after fireAtTarget (http://dev-heaven.net/issues/24046)
   [84221]  Fixed: Tanks sometimes braking too much or even reversing a bit when slowing down.
   [84209]  Fixed: AI subordinates sometimes slowing down too much when navigating around obstacles.
   [84057]  Fixed: Possible crash after calling joinSilent and deleteVehicle.
   [83810]  Fixed: Rare problem of AI fleeing when all enemies mounted vehicles.
   [83759]  Fixed: AI not engagign through glass and other penetrable surfaces (http://dev-heaven.net/issues/4438).
   [83726]  Fixed: Lipsync for radio not working.
   [83721]  Fixed: AI no longer seeing through dense grass (http://dev-heaven.net/issues/5785)
   [83597]  Fixed: Attached objects no longer causing slow car movement.
   [83544]  Improved: AI skill settings in difficulty options easier to use.
   [83530]  Improved: Soldier movement more natural when doing "scan horizon".
   [83496]  Changed: Danger FSM event DCFire is now sent only when unit not in the combat mode yet (http://dev-heaven.net/issues/23160)
   [83471]  Fixed: AI units often not engaging close enemies (http://dev-heaven.net/issues/18951, http://dev-heaven.net/issues/22935)
   [83400]  New: scripting function "assignedTeam xxx" returns colored team to which a commander of given vehicle belongs to.
   [83390]  Fixed: Most units had maximum skill, ignoring values set in the mission (http://dev-heaven.net/issues/4483)
   [83310]  Fixed: More space for GameSpy QR2 signature key answer.
   [83308]  Fixed: low game fps causing innacurate AI weapon aiming (see also http://dev-heaven.net/issues/22974)
   [83273]  Changed: Temporarily abandoned vehicles are no longer considered neutral (AI continues engaging them).
   [83258]  Fixed: tugging tracks on tanks
   [83156]  Fixed: AI units no longer firing at empty enemy vehicles (http://dev-heaven.net/issues/5183)
   [83137]  Fixed: Walking no longer causes prone-style recoil to be used. (http://dev-heaven.net/issues/22828)
   [83122]  Fixed: AI no longer considering a car horn as a threat.
   [83118]  Fixed: AI no longer using AA against ground targets or guided missiles against soft targets unless desperate (http://dev-heaven.net/issues/7578)
   [83101]  Improved: Engage / Fire no longer a default command when not pointing to an enemy target.
   [83100]  Fixed: Enemy fire no longer reported by units which cannot be aware of it.
   [83088]  Fixed: Units equipped with NVG no longer turn on the flashlights on their own (http://dev-heaven.net/issues/13041)
   [83085]  Fixed: setMimic working, acceptable mimics are: "neutral", "dead", "danger", "hurt", "aware", "safe", "combat" (http://dev-heaven.net/issues/6638)
   [83077]  Improved: AI considering threats uphill from it a bit more when planning a path.
   [83076]  Fixed: Object variable space was not cleared reset between missions (http://dev-heaven.net/issues/13620)
   [83062]  Fixed: Sky sometimes changing abruptly (http://dev-heaven.net/issues/8072)
   [82969]  Improved: AI is less able to detect enemies in forests (improved estimation on "disappearing in a pattern" for forests).
   [82939]  Fixed: AI vehicles could spot previously known targets even out of their visual cone (http://dev-heaven.net/issues/18846)
   [82928]  Fixed: Occasional visual artifacts caused by rabbit animation interpolation since 79670 (thanks to Sniperwolf572 and F2k Sel for finding the repro).
   [82899]  Fixed: Signature checking of BAF/PMC addons.
   [82874]  New: Command line option -nosound to run the game without accessing audio devices.
   [82699]  Optimized: Some background file operations are faster, esp. with low fps (should fix http://dev-heaven.net/issues/22227)
   [82654]  Optimized: Visual state interpolation fully enabled. (http://www.bistudio.com/index.php/english/company/developers-blog/230-experimental-betas-interpolating-the-future)
   [82621]  Fixed: Weapons no leaving hands while turning when prone
   [82590]  Fixed: Message "Creating debriefing" no longer appearing in the rpt file.
   [82484]  Improved: AI helicopter attempt to land when hit during an attach run.
   [82476]  Fixed: Crash opportunity when camera object was deleted.
   [82464]  Improved: AI landing more reliable with broken back rotor.
   [82451]  New: AI FSMs can be disabled using unit disableAI "FSM".
   [82342]  Fixed: AI road vehicle avoidance improved.
   [82295]  Fixed: PMC videos flashing (since 80298).
   [82163]  Fixed: No longer display names of buildings hidden by accuracy (http://dev-heaven.net/issues/20503)
   [82130]  Fixed: Occasional fps drop when AI was getting in a vehicle.
   [82117]  Optimized: Much faster visibility testing when many units are around, esp. when they are not moving a lot.
   [81995]  Fixed: AI planes were climing/diving wildly during formation flying.
   [81956]  Improved: AI takeoff improved, L-39 or Su-34 can now lift from all Chernarus airfields.
   [81286]  Fixed: Airplane control surfaces position could reach impossible values with keyboard controls (http://dev-heaven.net/issues/2314)
   [80336]  Optimized: Reduced frame rate drops caused by texture loading (http://dev-heaven.net/issues/14397)
   [79768]  New: Mods can be configured using Windows Registry.
   [79670]  Fixed: AI warping at distance in singleplayer (http://dev-heaven.net/issues/1915)
   [79645]  New: parameter "angle" for reflectors
   [79509]  Fixed: Possible freeze after alt-tab in window mode.
   [79500]  New: Helipads can be placed on a carrier deck and AI helicopter can land on them.
   [79462]  Fixed: Airplane sometimes crashed after landing autopilot was activated.
   [79441]  Fixed: Crash when assembling GMG, L2A1 crew served weapons.
   [79432]  New: AI able to STOL on runways shorter than 500 m.
   [79412]  Impoved: Aircraft can be placed on carrier deck in the editor.
 
 
(changes in data)
  fixed :[OA] SC 48 Sector Control is missing ammo for Mk17 EGLM RCO and Mk17 TWS SD

 

Updated to DayZ Mod 1.7.6.1

- 1.7.6 changelog

 

* [NEW] - Added a 2 minute delay to new zeds spawning once MaxLocal zeds fall's below the acceptable level.

* [NEW] - Added new sfx for chopping wood.

* [NEW] - Started Update for Cherno intro. (map intro)

* [NEW] - Zed attraction, this will draw zeds to loiter closer to players over time.

* [NEW] - BAF_L85A2_RIS_SUSAT - (Heilcrash - HeliCrash_No50s)

* [NEW] - Crossbow Quiver added - 6 arrow mag size.

* [NEW] - WoodenArrow added 6 arrows can be turned into a quiver.

* [NEW] - WoodenArrow can be picked up after use.

* [NEW] - 20% of breaking WoodenArrow when firing it.

* [NEW] - Crowbar now attaches to toolbelt.

* [NEW] - Added Anti teleport script. Reported to server's RPT log

* [NEW] - New models by JoeysLucky22:

- (Soda)  Long's Island Iced Tea (Clayton)

- (Soda)  Dr. Wasteland (Dr. wasteland)

- (Soda)  Mikhail Made Lemonade (-=PA=-Mikhail)

- (Soda)  LVG Root Beer (LVG)

- (Soda)  Mountain Green

- (Soda)  mZLY yZLY (mZLY)

- (Soda)  R4Z0R soda (R4Z0R)

- (Soda)  Smasht (Smasht)

- (Beer)  Rabbitman (Rabbitman)

- (Can) Bad Guy's Ubiquitous Peaches (UbiquitousBadGuy)

- (Can) Chef Boneboy Ravioli (Boneboys)

- (Can) Curgon's Chicken Noodle Soup (Curgon)

- (Can) Demon Groves Green Beans (DemonGroover)

- (Can) FraggleOs (Fraggle)

- (Can) Griff Black Beans (Griff)

- (Can) Herpy Dooves Canned Muffins (DerpyHooves)

- (Can) Orlok Mixed Fruit (orlok)

- (Can) Powell's New England Clam Chowder (Powell)

- (Can) Unlabeled Can

- (Can) Tyler's Kidney Beans

- (Can) Conrad's Whole Kernel Corn

 

* [NEW] - New models by Elvaron:

- New melee weapon: Machete - (Farm - Hunting)

- New Food: Pack of pistachios

- New Food: Pack of trail mix

- New Food: MRE military rations (Military Loot)

- New junk loot

- Model for Compass instead of green pouch in loot pile

- 2rnd shells for pellet and slugshot shotgun ammunition (no more 8 bullets shown on ground when it's actually 2 bullets)

- New models and textures for FoodBaconRaw and FoodBaconCooked.

- Model and textures for Quiver.

 

* [uPDATED] - BoltsSteel replaced with WoodenArrows.

* [uPDATED] - BAF_L85A2_RIS_Holo Removed from crash site's added to Military tables

* [uPDATED] - loot weighted array generation fixed.

* [uPDATED] - Updated logout system to check radius of zeds from 50 meters to 35 meters (30 sec count)

* [uPDATED] - Player range on logout to 6 meters. (30 Sec count)

*
[uPDATED] - Max Range of targets 120 meters down from 300 meters. (this
should help long range agro, This is zeds max target range).

* [uPDATED] - AI behavior updated to try making them zigzag less.

* [uPDATED] - Added push bikes to the zeds pull from vehilce list.

* [uPDATED] - Epeen key moved to Custom Controls - Use action key 20 (No default key needs setting up)

* [uPDATED] - Zeds Targets array modified

*
[uPDATED] - Weapon fire sounds divided by 2 (This will help us settle
zeds hearing a little more) (107_DZ Zed pull range 450 meters / 2 = 225
meters (capped 120 meters aboue for now))

*
[uPDATED] - Max local zeds per client now fixed at 40 zeds, Global at
40 +10 for each player within 400 meters and total 500 zeds max.

* [uPDATED] - Added some Czech language

* [uPDATED] - Updated zed attraction to dead players from 50 meters to 20 meters.

* [uPDATED] - Players will now drop empty cans after consumption to nearest lootpile or creates new one.

* [uPDATED] - Updated Infection to cough, shake camera and loose blood.

* [uPDATED] - Updated russian string tables.

* [uPDATED] - Backpack Spawns should now see higher grade backpacks more.

* [uPDATED] - Deer stands has it's own loot table (Hunting).

* [uPDATED] - Reduced Zed Running Speed.

 

*
[FIXED] - Zeds talk, lowed to 80 meters down from 200 meters this will
stop any zeds targeting for sight/noise outside of this radius

* [FIXED] - CookedBeef StringTables now added.

* [FIXED] - Spanish, French StringTables updated.

* [FIXED] - logout timers updated from sleep 3 to sleep 1 this should now fix long logout timers.

* [FIXED] - Zeds should no longer walk though all objects. (Some objects can still be walked thought)

* [FIXED] - Updated refuel to attract zeds. (3-6 Meters)

* [FIXED] - EH's updated to work with Battleye filters.

* [FIXED] - Ammo counts now fixed on dc.

*
[FIXED] - Zeds will no longer magically hit players just because
they're within 3 meters. (Zeds can no longer dmg without running the
attack animations. (running into zeds will no longer dmg the player))

* [FIXED] - Fixed some base class's for vehicles reporting issues with crew

* [FIXED] - You can now logout with a broke leg.

* [FIXED] - Temperature icon should not disappear anymore.

* [FIXED] - Humanity should now work increase again.

* [FIXED] - Chemlights and flares now work again.

* [FIXED] - time is now set on startup.

* [FIXED] - Hatchet and crowbar don't require reload anymore.

* [FIXED] - Hatchet and crowbar no longer overwrite each other.

* [FIXED] - Exploit when converting Mags into other mags (Example - DMR to M24 then back)

* [FIXED] - Blood particles not shown for player.

* [FIXED] - Hide body animation not shown for player.

 

Combat Roll

* [Fixed] - No longer possible to combat roll with broken leg

* [Fixed] - Added 4 sec delay to multiple rolls.

* [Fixed] - No longer possible to combat roll over player created objects (tents, sandbags so on)

* [Fixed] - No longer combat roll in buildings.

 

* [REMOVED] - Chase combat logging systems removed. (Removed due to ealry warning of agro)

* [REMOVED] - Debriefing window has started to be cleaned up. (blank box on dc)

* [REMOVED] - BearTrap Due to issues with the trap still staying active after removal.

* [REMOVED] - DZ_Patrol_Pack_EP1 Due to us no longer planing to remove backpacks from new spawns.

* [REMOVED] - All
chance based systems for sight and sound from zeds they will now only
agro if in view or your making noise. Should allow more freedom to move.


Known Bugs:

 

Zombies attacking through objects.

 

- 1.7.6.1 changelog

 

* [uPDATED] - Fixed version issues.

* [uPDATED] - Updated Spanish String Tables

* [uPDATED] - Force save updated.

 

* [REMOVED] - New models by JoeysLucky22:

- (Soda)  Long's Island Iced Tea (Clayton)

- (Soda)  Dr. Wasteland (Dr. wasteland)

- (Soda)  Mikhail Made Lemonade (-=PA=-Mikhail)

- (Soda)  LVG Root Beer (LVG)

- (Soda)  Mountain Green

- (Soda)  mZLY yZLY (mZLY)

- (Soda)  R4Z0R soda (R4Z0R)

- (Soda)  Smasht (Smasht)

- (Beer)  Rabbitman (Rabbitman)

- (Can) Bad Guy's Ubiquitous Peaches (UbiquitousBadGuy)

- (Can) Chef Boneboy Ravioli (Boneboys)

- (Can) Curgon's Chicken Noodle Soup (Curgon)

- (Can) Demon Groves Green Beans (DemonGroover)

- (Can) FraggleOs (Fraggle)

- (Can) Griff Black Beans (Griff)

- (Can) Herpy Dooves Canned Muffins (DerpyHooves)

- (Can) Orlok Mixed Fruit (orlok)

- (Can) Powell's New England Clam Chowder (Powell)

- (Can) Tyler's Kidney Beans

- (Can) Conrad's Whole Kernel Corn

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Ponyville.net 404Wasteland Server (v2.9b/build 102591) | HFBServers.com

Wasteland Mod - 2.9b
Beta - 102591

IP: 23.29.119.162
Port: 2342
Slots: 50

 

Change log:

 

- Running Wasteland Mod 2.9b

 

- Updated to Beta Patch 102591

(current patch candidate)   [102493]  Fixed: execFSM/doFSM/commandFSM causes crash with non fsm file   [102469]  Fixed: initAmbientLife causes a crash (https://dev-heaven.net/issues/71001)   [102440]  Fixed: Smooth camera could sometimes jump very far briefly (caused crash https://dev-heaven.net/issues/32444)   [102106]  Fixed: Joystick state reset on start   [102082]  Fixed: gearSlotData causes crash when no valid control is given (https://dev-heaven.net/issues/70912)   [101333]  A new mission.sqm unit value forceHeadlessClient used to mark a role reserved for a HC (https://dev-heaven.net/issues/67648)   [101141]  Fixed: Scripting functions aimPos, eyePos, eyeDirection fixed for a crew (https://dev-heaven.net/issues/38606#change-152548)   [101032]  New: Scripting function hasInterface to allow detecting a headless client or a dedicated server.   [100540]  Fixed: Users connecting with blocked CD keys were sometimes shown "You are banned" message instead of "Bad CD Key".   [100296]  Fixed: MP: Player head movement using numpad keys was not visible to other players.   [100257]  Fixed: ballisticsComputer uses wrong velocity (https://dev-heaven.net/issues/6823)   [99685]  Changed: Default settings changed to requiredSecureId=1 (http://www.bistudio.com/english/company/developers-blog/344-secure-player-id-introduced)   [99408]  Changed: AI network objects now fully initialized before running init scripts (to fix https://dev-heaven.net/issues/64708)   [99331]  Fixed: artillery computer is not affected by zeroing   [99184]  New: server.cfg can use localClient[]={127.0.0.1}; to indicate clients with unlimited bandwidth (https://dev-heaven.net/issues/62500)   [99112]  Optimized: Servers with many players (>20) should run faster.   [99013]  Changed: Max. number of concurrent players on a hosted server increased to 16 (was 8 until now).   [98939]  Fixed: Linux Date format wrong (https://dev-heaven.net/issues/17313)   [98866]  Fixed: duplicated items in dead bodies (https://dev-heaven.net/issues/54384)   [98342]  Fixed: AI did not enter some corner covers at all, or entered it from a wrong direction   [98219]  Improved: AI now smarter when selecting attack position, it should no more plan attacks from very close (https://dev-heaven.net/issues/32115)   [98137]  Changed: AI soldiers now glancing at their targets more frequently while moving in combat.   [98135]  Fixed: AI sometimes running back and forth when attacking (https://dev-heaven.net/issues/32115)   [98088]  Improved: AI AT units selecting better position when attacking (https://dev-heaven.net/issues/32115)   [98041]  Fixed: Server crash when trying to delete remote non player group AI on a client (https://dev-heaven.net/issues/54014)   [98020]  Fixed: Fast missiles not visible (https://dev-heaven.net/issues/52489)   [97990]  Improved: Rendering distance of the airborne helicopter is now the same as of the airborne plane (https://dev-heaven.net/issues/27584)   [97982]  Improved: When engaging a vehicle with multiple vulnerable crew members, the most suitable one is selected now.   [97970]  Fixed: AI sometimes unable target the crew or large vehicles, esp. helicopters (https://dev-heaven.net/issues/27547)   [97930]  Fixed: Multiple crashes during client/server shutdown   [97926]  Changed: Scripting: When a global variable is assigned a nil value, it is now deleted (was kept with a nil value).   [97917]  New: Scripting function "onEachFrame code" defines a code called each frame.   [97328]  Fixed: Server was not notified when client closed the game (alt+F4)   [97299]  Changed: callExtension return buffer size increased to 16 KB.   [97106]  Changed: copyFromClipboard now does nothing in MP, copyToClipboard does nothing in MP on clients.   [97105]  New: Added scripting functions profileNamespace and saveProfileNamespace.   [96888]  New: New MP bandwidth control algorithm available through commandline option -bandwidthAlg=2   [96866]  Fixed: Possible crash when client session is terminated during VOIP speaking.   [96815]  Fixed: Game has often crashed while shutting down during speaking over VOIP.   [96798]  Changed: When there any too many servers (>500) available matching the current filter, server browser shows close servers only.   [96755]  Changed: Isolated unofficial DayZ variants (like Lingor) into a separate mission type to prevent Arma server browser pollution.   [96643]  New .cfg entries serverGeoLocAuto / serverLongitude / serverLatitude can be used to set approximate server location manually.   [96493]  Fixed: MP - Gunner firing broken (blank ammo) when human pilot activates manual fire before the human gunner enters.   [96488]  Fixed: Deactivated satchel charge not picked up even if you had 2 empty slots   [96476]  Fixed: Kamov was unable to engage with rockets   [95939]  Fixed: Vehicle interior sometimes disappearing briefly.   [95862]  Improved: Server browser now prefers "better" (connectable) servers.   [95783]  Fixed: Some sounds (esp. say) queued if played out of hearing range.   [95691]  Changed: buildRequired is now limited by the server version, server can never require a higher version than its own.   [95654]  Improved: VoN now uses the same port as the game traffic, should make VoN more reliable (less NAT issues).   [95406]  Improved: Servers can set vonCodecQuality 11..20 for improved quality (wideband). Ultrawideband 21..30 will be possible in 1.63. The new setting requires a recent client on the talking side, server and listening clients can be any version.   [95309]  Changed: MP: Dayz servers are now visible if and only if the Dayz mod is active.   [95308]  Improved: MP: Custom game types no longer displayed as Unknown in the server browser.   [95307]  Changed: Default matchmaking filter now shows only servers with ping < 100.   [95285]  Fixed: Possible crashes after closing the game in MP (Alt+F4)   [94918]  New: command unit addMagazine[name, ammoCount]   [94912]  Fixed: Video memory detection on W7/x64 sometimes wrong because of bug in IDirect3DDevice9::GetAvailableTextureMem.   [94886]  Fixed: Possible gear item duplication (private https://dev-heaven.net/issues/36648)   [94761]  TBB 4.0 update 5, (tbb40_20120613oss, http://threadingbuildingblocks.org/ver.php?fid=187)   [94699]  Tweak Reinhard tonemapping pars   [94629]  Fixed: Wrong magazines are removed with weapon in briefing gear.   [94206]  Fixed: Disabled channels can be bypassed in briefing screen (https://dev-heaven.net/issues/33906)   [94049]  New: terrainIntersectASL command   [94049]  Fixed: terrainIntersect reverted to ATL   [94002]  Fixed: PlayerId changed for users using Reinforcements or Arma X Anniversary edition to prevent PlayerId conflicts.   [94001]  Fixed: "enableItemsDropping = 0;"  now even for MP clients   [94001]  New: moonIntensity command   [94001]  New: sunOrMoon command   [93989]  Changed: When dropping weapon unrelated magazine will not be dropped   [93958]  New: Dropping items while swimming can be disabled with "enableItemsDropping = 0;" in description.ext   [93945]  New: In gear added bars with ammo count   [93945]  New: setGearSlotAmmoCount, setIDCAmmoCount, gearIDCAmmoCount, gearSlotAmmoCount gear commands   [93897]  New: AToC & PPAA added into UI video options   [93841]  Fixed: AI using NVGs as binoculars after dropping their primary weapon (https://dev-heaven.net/issues/27297)   [93821]  Changed: Authentication Timeout is distinguished from bad CD key   [93812]  Fixed: Restrict gamma value set by profile   [93809]  Fixed: Restrict brightness value set by profile   [93722]  Fixed: Effects of setDamage to buildings different on clients and server (https://dev-heaven.net/issues/23915#change-136685)   [93701]  Fixed: Changing gear in briefing screen is not working reliable in MP (https://dev-heaven.net/issues/16421)   [93680]  Optimized: MP: attachTo no longer sends a message when the attachment does not change.   [93672]  Fixed: Unable to access AI soldier's gear in map   [93670]  Fixed: Prone units stop engaging (https://dev-heaven.net/issues/32475)   [93664]  Fixed: Damage of buildings synchronization in MP after JIP (https://dev-heaven.net/issues/25659, https://dev-heaven.net/issues/23915, https://dev-heaven.net/issues/18492)   [93657]  Fixed: Target is no longer stored in the long-term target list when forgotten for the second time (https://dev-heaven.net/issues/27895)   [93654]  Improved: Tone mapping   [93652]  New: Scripting functions visiblePositionASL and nearestBuilding position   [93648]  New: Scripting functions ASLToATL and ATLToASL to convert between coordinate systems.   [93632]  New: Lazy evaluation variants of scripting functions and / or.   [93624]  Changed: Scripting function weaponDirection returns a primary weapon direction when empty string is used as a weapon name.   [93622]  New: Scripting function eyeDirection.   [93598]  New: Scripting functions eyePos object and aimPos object   [93585]  Improved: Reduced LOD flicker when zooming / panning zoomed (https://dev-heaven.net/issues/16004#note-23)   [93583]  Fixed: Player-created markers not synchronised with JIP clients (see https://dev-heaven.net/issues/6337)   [93575] Fixed: StringLoad command reads unicode   [93570]  Fixed: Player-made map markers disappearing in MP under certain circumstances (https://dev-heaven.net/issues/32160)   [93542]  New: MP Statistics screen (key I) contains the Server hostname   [93528]  Fixed: Max distance for DirectChat raised from 20m to 40m   [93415]  Fixed: empty weaponHolder is not deleted when used by remote player   [93398]  New: System chat like player connected/disconnected switched to CCSystem=6 channel. New configuration opportunity disableChannels[]={chan1,chan2,...}; in mission description.ext file possible.   [93294]  Fixed: Multiple Object not found problems such as Server: Object 6:4 not found (message 124)   [93276]  New: terrainIntersect command   [93273]  New: lineIntersects, lineIntersectsWith commands   [93156]  Changed: increased gear MP messages priority   [93146]  Fixed: LOD blending   [93120]  Fixed: JIP connecting players less affect other players network bandwith   [93117]  Fix: Crash: https://dev-heaven.net/issues/31784 - caused by fix: "LOD blending not working reliably (rev. 93017)   [93017]  Fixed: LOD blending not working reliably   [92956]  Fixed: Sound: Music often stop playing after window focus is lost and regained   [92925]  Fixed: switching backpack with dead unit in MP   [92821]  Fixed: Joining unit in the vehicle to a different side group did not change the perceived side of the unit.   [92781]  Fixed: SelectPlayer makes direct communication unreliable (see https://dev-heaven.net/issues/30991)   [92754]  Fixed: scaling icons with grenade cursor   [92706]  TBB 4.0 update 4, (tbb40_20120408oss, http://threadingbuildingblocks.org/ver.php?fid=185)   [92705]  Fixed: Possible crash when in out of VRAM conditions because of a race condition.   [92679]  Fixed: A Javelin missile often did not lock a target when playing with a Veteran or harder difficulty (https://dev-heaven.net/issues/28865)   [92612]  Fixed: SelectPlayer in MP can break the Direct Chat or cause other MP issues.   [92582]  Fixed: AI detection after load   [92463]  Fixed: AToC ATi 77xx   [92071]  Changed: Observer RPT messages now once per 60 sec, https://dev-heaven.net/issues/29985   [92061]  Fixed: AtoC on nVidia for CSAA   [92059]  PPAA pars tweak & SMAA use color edge detection method   [91173]  New: Registry driven mod can contain list of required mods in its REQUIRE string value (the same syntax as for LOADAFTER). Moreover, the reg.value CANDISABLE="0" can be used to make the Disable button disabled.   [91055]  Fixed: Respawn with backpack   [90909]  Fixed: crash of Linux server when player with custom face connects   [90901]  New: setUnitRecoilCoefficient command   [90099]  New: Added MP only scripting functions netId / objectFromNetId / groupFromNetId.   [89964]  Fixed: Linux servers were never green in server list.   [89899]  Fixed: Helicopter is more accurate with unguided rockets   [89898]  Fixed: Secondary gunner tracks enemies   [89603]  Fixed: A possible crash when textures were loading too slow from the disk.   [89523]  Fixed: Crash during engine termination from multiplayer game.   [89361]  Fixed: Linux server slow startup   [89205]  New: Player can look up/down using a mouse while driving land/water vehicles.   [89201]  New: SMAA antialiasing introduced, use PPAA=3, PPAALevel=0..3 in Arma2OA.cfg.   [89104]  New: Implemented automatic looking intro turns when driving a car with a mouse.   [89086]  Experimental: A different way to handle mouse steering is implemented for cars, tanks, boats and bikes.   [89079]  Fixed: Multiple reload sounds in mp (see https://dev-heaven.net/issues/28201)   [89011]  New: A cursor is shown to provide a visual feedback when steering a car.   [88975]  Fixed: Multiple reload sounds in MP (see https://dev-heaven.net/issues/28201)   [88948]  Improved: Airplane thrust and brakes can now be applied at the same time.   [88947]  New: Full joystick axis can be mapped by mapping both positive and negative part of the same axis (map negative first to use the axis inverted) (https://dev-heaven.net/issues/3546)   [88918]  Improved: AI scanning for the target more when a visual contact is lost.   [88890]  Improved: AI vehicles scanning area with their weapons when target position is not known exactly.   [88870]  Fixed: AI vehicles sometimes see player outside their field of view (https://dev-heaven.net/issues/28203)   [88850]  Fixed: AI was sometimes able to reveal a unit which has detonated a satchel (https://dev-heaven.net/issues/11610)   [88726]  Fixed: Frequent client/server crashes in MP (when merging multipacket messages)   [88269]  Changed: Application name changed to "ArmA 2 OA" for "ArmA 2 Reinforcements".   [88195]  Improved: -beta mods now always loaded first (https://dev-heaven.net/issues/27762)   [88147]  Add: Optional FXAA sharp filter, *.cfg "FXAASharp"   [88119]  Improved: AI spotting reducing in high speed moving vehicles more accurate now (movement direction is considered).   [88111]  Fixed: Unguided rockets no longer explode when passed by the target (https://dev-heaven.net/issues/27772)   [88110]  Fixed: AI gunner hits the ground with manually guided missile when "Auto guided AT"  is disabled (https://dev-heaven.net/issues/14297)   [88015]  Fixed: Aircraft gunner firing even when manual fire was selected by a pilot (https://dev-heaven.net/issues/27689)   [87963]  Optimized: Reduced memory footprint in complex missions.   [87840]  New: Added scripting command productVersion (https://dev-heaven.net/issues/25580)   [87837]  Changed: Addons config value requiredVersion ignored for easier addon sharing between various products (A2, TOH).   [87824]  Changed: Removed support for config parameter nightVision (https://dev-heaven.net/issues/26117)   [87768]  Fixed: AI vehicles crews seeing targets badly (https://dev-heaven.net/issues/23388)   [87755]  Fixed: Player automatically reveals targets which AI would never see (https://dev-heaven.net/issues/27493)   [87746]  Fixed: Looking around no longer possible when combat mode changes in vehicle (https://dev-heaven.net/issues/17777)   [87745]  New: Cheat Shift+Minus+FPS to allow artificially limit FPS for testing to 40,20,10,5.   [87740]  Improved: Targeting and firing always commanded by observer. (http://dev-heaven.net/issues/2353)   [87706]  Improved: AI laser target detection at large distances improved.   [87692]  Fixed: Manual guidance not working for a helicopter gunner (http://dev-heaven.net/issues/12025, http://dev-heaven.net/issues/27418)   [87659]  Fixed: AI was unable to engage invisible laser targets used for SSM (http://dev-heaven.net/issues/26317)   [87658]  Fixed: Command doTarget on friendly unit did not work (http://dev-heaven.net/issues/22724)   [87655]  Fixed: Text parameter file parsing not reliable (http://dev-heaven.net/issues/27403)   [87654]  Improved: A behaviour of the leader player is now assumed to be the most restrictive behaviour of his subordinates (http://dev-heaven.net/issues/11699)   [87652]  Fixed: AI always turned out when player is effective commander in cargo (http://dev-heaven.net/issues/2733)   [87646]  Fixed: MP: Bullet hits of remote units not visible over large distance (http://dev-heaven.net/issues/12973)   [87645]  Changed: Default memory allocator is now tbb4malloc_bi instead of tbb3malloc_bi   [87644]  Fixed: Bad format of startDate / startTime fields could cause crazy time preset in the editor (http://dev-heaven.net/issues/27338)   [87643]  Fixed: Manually guided missiles lost control when reaching 1500 m distance (http://dev-heaven.net/issues/12101)   [87640]  New: RVExtension dll interface implemented (http://community.bistudio.com/wiki/callExtension)   [87640]  Improved: AI sometimes did not start firing at enemy which passed quickly just in front of it. Fixed: AI unable to target crew in vehicles other than tracked ones (http://dev-heaven.net/issues/25847) Improved: AI units now give more preference to close targets (http://dev-heaven.net/issues/25847)   [87497]  Changed: Default maxPacketSize reduced from 1490 to 1400 to improve compatibility with exotic MTU settings (http://dev-heaven.net/issues/9719)   [87496]  Fixed: Player state transferred corrently even for distant players (http://dev-heaven.net/issues/27200)   [87495]  New: -malloc=system can be used to force using Windows allocator even when allocator dlls are present.   [87410]  Fixed: Missing reloading sound while reloading animation from another player in Multiplayer (http://dev-heaven.net/issues/18754)   [87357]  Fixed: Failed to load TextureHeaderManager from file on Linux servers   [87274]  Improved: Airborne airplanes now rendered in larger distances.   [87273]  Changed: AI airplane always using lights during landing, taxiing and takeoff.   [87270]  Fixed: Lens flares positioned badly when 3D resolution different from 2D resolution.   [87077]  New: Ground effect computed for airplanes (0-10% depending on height)   [87075]  New: Ground effect computed for helicopters (based on http://www.cybercom.net/~copters/aero/ground_effect.html)   [87073]  Fixed: Helicopter autohover was wobbling a lot (http://dev-heaven.net/issues/4478)   [87067]  New: Commandline -checkSignatures to provide thorough test of all signatures of all loaded banks at the start game. Output is in rpt file.   [86971]  New: -beta=xxxx as alternative to -mod=xxxx to allow using beta files without affecting mod handling.   [86965]  Changed: Mod list configured by ModLauncher is saved inside game config instead of user profile.   [86944]  Added: HitPart event now contains Ammo type name   [86925]  Fixed: CWR2 Camel was unable to takeoff (flew close to stall after take off, never recovering).   [86916]  New: Player name validation when editing a profile name.   [86882]  New: Scripting command visiblePosition to obtain object position as visible on screen (http://dev-heaven.net/issues/26591)   [86880]  Fixed: Helicopter slow after GET OUT waypoint when CYCLE was used as well.   [86876]  New: Editor: Visual indication of the selected target for CYCLE waypoint.   [86851]  Fixed: Vehicles attached on ships attached to objects sometimes destroyed (http://dev-heaven.net/issues/26668)   [86839]  Fixed: Cannot manipulate doors after game was aborted with doors in transit. (http://dev-heaven.net/issues/26702)   [86737]  New: Fast Approximate Anti-Aliasing (FXAA), http://community.bistudio.com/wiki/arma2oa.cfg   [86704]  Fixed: "Direct" chat sometimes not working (http://dev-heaven.net/issues/26422)   [86702]  Fixed: Dead body temperature was not saved (http://dev-heaven.net/issues/25466)   [86647]  MP: Fixed: When a player was JIP-ing, traffic for all other players was significantly reduced (http://dev-heaven.net/issues/26408#note-48)   [86643]  Fixed: Massive network traffic optimization during Join in Progress (http://dev-heaven.net/issues/26408#note-48)   [86620]  Fixed: Searchlight turning itself off for non-server clients (http://dev-heaven.net/issues/4449)   [86566]  Fixed: Action taking magazine from a backback has sometimes failed (http://dev-heaven.net/issues/25927)   [86520]  Fixed: Gamespy Server signature list contains often twice "bi" (http://dev-heaven.net/issues/23752)   [86491]  Improved: MP: Diary statistics not available in MP when NetStats is disabled (http://dev-heaven.net/issues/26435)   [86484]  Improved: Dedicated server console now supporting Unicode and long output (using Rich Edit Control).   [86431]  Fixed: Issues with v2 signatures - causing random check to fail (http://dev-heaven.net/issues/26323)   [86296]  Changed: AI gunner is no longer firing at friendly units when ordered to target them.   [86271]  Fixed: Locked MP role slots after BattlEye kick.   [86257]  Fixed: MP: Countermeasures released automatically for a player commanded tank (http://dev-heaven.net/issues/17458) Fixed: MP: Countermeasures released by AI were multipled by the number of other connected players.   [86233]  Fixed: MP: Loosing gear due to water no longer multiplied for each player (http://dev-heaven.net/issues/26162)   [86217]  Improved: Thermal imaging for models with no TI data (http://dev-heaven.net/issues/16673)   [86159]  Fixed: Server response unreliable with long keys (e.g. mod lists) (http://dev-heaven.net/issues/23389)   [86128]  Fixed: Soldier running instead of crawling through holes (http://dev-heaven.net/issues/25348)   [86122]  Fixed: AI without weapon stuck when crouched (http://dev-heaven.net/issues/16229)   [86114]  Prevent crouched AI from sprinting (http://dev-heaven.net/issues/24405)   [86060]  New: A command line argument -par=filename can be specified to provide a parameter file (http://dev-heaven.net/issues/26103)   [86059]  New: Window title includes player name when running windowed to make testing with multiple instances easier.   [86035]  Fixed: Tanks were not damaged under water when fps was very high (http://dev-heaven.net/issues/25835)   [85998]  Improved: Improved AI/autopilot landing abilities (http://dev-heaven.net/issues/25419)   [85882]  Fixed: Trigger "Detected by" sometimes did not fire when unit was only known about indirectly, e.g. because of a kill (http://dev-heaven.net/issues/25768)   [85881]  Fixed: AI sometimes has forgotten a recently seen kill (http://dev-heaven.net/issues/25768) (result of http://dev-heaven.net/issues/2067#note-12)   [85871]  New: Custom memory allocator support (http://community.bistudio.com/wiki/ArmA_2:_Custom_Memory_Allocator)   [85823]  Fixed: Shadows were not cast on on-surface objects, like helipads.   [85747]  Changed: attachTo with the same object no longer resets attached object orientation (http://dev-heaven.net/issues/25272)   [85746]  Fixed: There was no debriefing after MP game ends after saving the game.   [85741]  Fixed: MP: Bullet tracers of remote vehicles not reliable (http://dev-heaven.net/issues/25601).   [85737]  Fixed: SaveVar did not work in MP Campaign.   [85653]  New: Scripting command reveal has a new variant, group reveal [target, accuracy]. To reveal target side use 1.5 (default reveal used accuracy=1).   [85595]  Fixed: Crash or game corruption when loading a game with clients already connected (http://dev-heaven.net/issues/24676)   [85594]  New: Server admin can check build numbers of clients using #userlist.   [85588]  Fixed: magazinesTurret [-1] sometimes returning wrong list or even crashing.   [85533]  Changed: MP: BLUFOR roles are now assigned before OPFOR by default.   [85529]  Fixed: Reassign allowed clients to use a role reserved for a host.   [85520]  Optimized: Faster preload in multiplayer ("Receiving" mission, switching from map).   [85497]  Fixed: Remote units init event handle is no longer run before fully initialized (http://dev-heaven.net/issues/25225)   [85489]  Changed: Init handlers executed immediately, not queued for later execution like other events.   [85488]  Changed: MP: Units are no longer moved to a new group when they timeout getin (http://dev-heaven.net/issues/25095#note-75)   [85448]  Fixed: Scripting command "Reveal" left target side as unknown, requiring visual confirmation (http://dev-heaven.net/issues/25266#note-8)   [85440]  Fixed: Bullets damage reduced too much over distance (http://dev-heaven.net/issues/11479)   [85429]  Fixed: Global event handlers (including onPlayerDisconnected and onMapSingleClick) cleaned when MP debriefing starts (http://dev-heaven.net/issues/16261)   [85428]  New: Window title includes Host or Admin status when running windowed to make testing with multiple instances easier.   [85424]  Fixed: in config parameter initTurn in turrets work again   [85420]  Improved: Direct damage is no longer artificaly reduced for lying soldiers (http://dev-heaven.net/issues/20441)   [85337]  Optimized: Unknown targets no longer saved, significantly reducing savegame size.   [85330]  Optimized: No longer saving "visionPars" and "magazineSlotsOpticsModes" when not used.   [85300]  Fixed: Group names were not reused after deleteGroup (http://dev-heaven.net/issues/11483)   [85280]  Improved: AI smarter in using binoculars.   [85244]  Fixed: Objects close to bushes or trees sometimes ignored during visibility testing (http://dev-heaven.net/issues/25230)   [85199]  Fixed: Order of init event handlers and init commands was reversed since 1.57 beta (http://dev-heaven.net/issues/14766)   [85032]  Fixed: script command FOR (BASIC) can use capital characters in variable   [84977]  Optimized: MP: Improved server performance in complex missions.   [84957]  Optimized: MP: Reduced number of messages send during JIP to complex missions.   [84874]  Fixed: Slight cursor offset when selecting items in the listboxes (like mission selection).   [84871]  Improved: MP: Smoother motion of distant units (Default value of MinErrorToSend changed to 0.001, introduced new value MinErrorToSendNear with a default value of 0.01).   [84865]  Fixed: MP game crashed after loading a save from a complex mission (http://dev-heaven.net/issues/24676)   [84692]  Fixed: AI was often not watching unidentified targets (causing http://dev-heaven.net/issues/24631)   [84632]  Fixed: turret tug after crew turn-in   [84478]  Improved: loading of binarized bikb files now supported.   [84464]  Improved: MP: Remote units should move a lot smoother.   [84453]  Fixed: DisableSerialization breaks spawn script variables after Load.   [84388]  New: New entry requiredBuild=xxxxx; in server.cfg preventing obsolete clients to connect. Not reliable until 1.60, clients are still able to connect.   [84374]  Optimized: MP: Reduced bandwidth used by standing AI soldiers.   [84285]  Fixed: MP: Remote units jumping back when stopping (http://dev-heaven.net/issues/24034)   [84271]  Fixed: MP: Reduced bandwith usage in missions with many soldiers.   [84266]  Improved: Better error message shown when memory allocation fails because of too small page file.   [84265]  Improved: Abnormal program termination by an error message is now more robust, less likely to cause a bogus crash report or to miss the message box.   [84259]  Fixed: Weapons on pylons changed positions after fireAtTarget (http://dev-heaven.net/issues/24046)   [84221]  Fixed: Tanks sometimes braking too much or even reversing a bit when slowing down.   [84209]  Fixed: AI subordinates sometimes slowing down too much when navigating around obstacles.   [84057]  Fixed: Possible crash after calling joinSilent and deleteVehicle.   [83810]  Fixed: Rare problem of AI fleeing when all enemies mounted vehicles.   [83759]  Fixed: AI not engagign through glass and other penetrable surfaces (http://dev-heaven.net/issues/4438).   [83726]  Fixed: Lipsync for radio not working.   [83721]  Fixed: AI no longer seeing through dense grass (http://dev-heaven.net/issues/5785)   [83597]  Fixed: Attached objects no longer causing slow car movement.   [83544]  Improved: AI skill settings in difficulty options easier to use.   [83530]  Improved: Soldier movement more natural when doing "scan horizon".   [83496]  Changed: Danger FSM event DCFire is now sent only when unit not in the combat mode yet (http://dev-heaven.net/issues/23160)   [83471]  Fixed: AI units often not engaging close enemies (http://dev-heaven.net/issues/18951, http://dev-heaven.net/issues/22935)   [83400]  New: scripting function "assignedTeam xxx" returns colored team to which a commander of given vehicle belongs to.   [83390]  Fixed: Most units had maximum skill, ignoring values set in the mission (http://dev-heaven.net/issues/4483)   [83310]  Fixed: More space for GameSpy QR2 signature key answer.   [83308]  Fixed: low game fps causing innacurate AI weapon aiming (see also http://dev-heaven.net/issues/22974)   [83273]  Changed: Temporarily abandoned vehicles are no longer considered neutral (AI continues engaging them).   [83258]  Fixed: tugging tracks on tanks   [83156]  Fixed: AI units no longer firing at empty enemy vehicles (http://dev-heaven.net/issues/5183)   [83137]  Fixed: Walking no longer causes prone-style recoil to be used. (http://dev-heaven.net/issues/22828)   [83122]  Fixed: AI no longer considering a car horn as a threat.   [83118]  Fixed: AI no longer using AA against ground targets or guided missiles against soft targets unless desperate (http://dev-heaven.net/issues/7578)   [83101]  Improved: Engage / Fire no longer a default command when not pointing to an enemy target.   [83100]  Fixed: Enemy fire no longer reported by units which cannot be aware of it.   [83088]  Fixed: Units equipped with NVG no longer turn on the flashlights on their own (http://dev-heaven.net/issues/13041)   [83085]  Fixed: setMimic working, acceptable mimics are: "neutral", "dead", "danger", "hurt", "aware", "safe", "combat" (http://dev-heaven.net/issues/6638)   [83077]  Improved: AI considering threats uphill from it a bit more when planning a path.   [83076]  Fixed: Object variable space was not cleared reset between missions (http://dev-heaven.net/issues/13620)   [83062]  Fixed: Sky sometimes changing abruptly (http://dev-heaven.net/issues/8072)   [82969]  Improved: AI is less able to detect enemies in forests (improved estimation on "disappearing in a pattern" for forests).   [82939]  Fixed: AI vehicles could spot previously known targets even out of their visual cone (http://dev-heaven.net/issues/18846)   [82928]  Fixed: Occasional visual artifacts caused by rabbit animation interpolation since 79670 (thanks to Sniperwolf572 and F2k Sel for finding the repro).   [82899]  Fixed: Signature checking of BAF/PMC addons.   [82874]  New: Command line option -nosound to run the game without accessing audio devices.   [82699]  Optimized: Some background file operations are faster, esp. with low fps (should fix http://dev-heaven.net/issues/22227)   [82654]  Optimized: Visual state interpolation fully enabled. (http://www.bistudio.com/index.php/english/company/developers-blog/230-experimental-betas-interpolating-the-future)   [82621]  Fixed: Weapons no leaving hands while turning when prone   [82590]  Fixed: Message "Creating debriefing" no longer appearing in the rpt file.   [82484]  Improved: AI helicopter attempt to land when hit during an attach run.   [82476]  Fixed: Crash opportunity when camera object was deleted.   [82464]  Improved: AI landing more reliable with broken back rotor.   [82451]  New: AI FSMs can be disabled using unit disableAI "FSM".   [82342]  Fixed: AI road vehicle avoidance improved.   [82295]  Fixed: PMC videos flashing (since 80298).   [82163]  Fixed: No longer display names of buildings hidden by accuracy (http://dev-heaven.net/issues/20503)   [82130]  Fixed: Occasional fps drop when AI was getting in a vehicle.   [82117]  Optimized: Much faster visibility testing when many units are around, esp. when they are not moving a lot.   [81995]  Fixed: AI planes were climing/diving wildly during formation flying.   [81956]  Improved: AI takeoff improved, L-39 or Su-34 can now lift from all Chernarus airfields.   [81286]  Fixed: Airplane control surfaces position could reach impossible values with keyboard controls (http://dev-heaven.net/issues/2314)   [80336]  Optimized: Reduced frame rate drops caused by texture loading (http://dev-heaven.net/issues/14397)   [79768]  New: Mods can be configured using Windows Registry.   [79670]  Fixed: AI warping at distance in singleplayer (http://dev-heaven.net/issues/1915)   [79645]  New: parameter "angle" for reflectors   [79509]  Fixed: Possible freeze after alt-tab in window mode.   [79500]  New: Helipads can be placed on a carrier deck and AI helicopter can land on them.   [79462]  Fixed: Airplane sometimes crashed after landing autopilot was activated.   [79441]  Fixed: Crash when assembling GMG, L2A1 crew served weapons.   [79432]  New: AI able to STOL on runways shorter than 500 m.   [79412]  Impoved: Aircraft can be placed on carrier deck in the editor.  (changes in data)  fixed :[OA] SC 48 Sector Control is missing ammo for Mk17 EGLM RCO and Mk17 TWS SD

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Ponyville.net Day Z Server - Panthera - (v1.8/build 101747) | HFBServers.com

Version - 1.8
Beta - 101747

 

Map: Panthera


IP: 23.29.119.162

Port: 2352
Slots: 50

 

Change log:

 

- Ended Wasteland event

- Changed map to Panthera v1.8

- Running rMod2 now

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