Sign in to follow this  
Followers 0
happyalm

[Mapping] vsh_aquaticbase

14 posts in this topic

This is that map I started working on which I posted in my other map thread

Began work on a new map:

What you see here is the hale spawn area (which will have no ammo or health) and an elevator that goes down into the main underwater fighting area (which is why the map will be called vsh_aquaticbase).

 

Suppose I'll make another thread for this map (or maybe a general mapping thread incase I make more) when I've done some more on it.

 

But now it's getting it's own little thread because (small) progress!

Got some screenshots here:

The Place mercs will spawn

flznme.jpg

Hale Elevator Drops down here (This place used to be just one big room)

314r09h.jpg

The currently empty side of the underwater base

2s13gjp.jpg

I will do something about hale spawn area promise

I guess this is the part where you guys would tell me what you think so far.

Share this post


Link to post
Share on other sites

Done a little bit more today

axfitv.jpg

I've arrived here by boat c:

By the end of this week I will work on this map more often cause I will have the summer off from school :P

1 person likes this

Share this post


Link to post
Share on other sites

Video Update this time:

The upper area still exists but you can't get up to it from anywhere and the hale falls straight down into the base now.

2 people like this

Share this post


Link to post
Share on other sites

I just rewatched the first video and I noticed that the Soldier moved oddly upon suicide. Is the entire level on a track, similar to vsh_convoy? (if so, this could be a problem for super jump hales, and possibly daring/pip)

Share this post


Link to post
Share on other sites

I just rewatched the first video and I noticed that the Soldier moved oddly upon suicide. Is the entire level on a track, similar to vsh_convoy? (if so, this could be a problem for super jump hales, and possibly daring/pip)

I have a mod that makes the mercs ragdolls fly around like crazy so don't worry about that

Share this post


Link to post
Share on other sites

Thanks, besides bug fixes I think this will be the last version for this map, gonna be working on a 5cp map and by the time that is done A Hat in Time will probably be out, and it will have a level editor soo yeah I'll be making maps for that game then :p

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0