Shadowpod

TF2 updates & discussion

67 posts in this topic

We’ve released a mandatory update for TF2. The notes for the update are below. The new version is 2879786.

-John

----------------------

- Fixed an issue with Unusual Revolvers where the unusual effect would sometimes not disappear when the Spy would feign death, disguise, cloak, etc.

- Fixed font rendering issues for Mac clients

- Fixed a case where map textures would fail to load properly in compressed maps (thanks to Egan and Geit for the report and test case)

- Fixed a case where Campaign Coins weren't displaying the correct stats based on the number of submitted contracts

- Everyone affected by this bug has received the maximum contract points (including bonus points) for the missing contracts

- Security/crash fixes (thanks to Nathaniel Theis for these reports)

- Fixed a crash caused by sending malformed network data to clients and servers

- Fixed an exploit that could be used to bypass sv_cheats

- Fixed the Spy-cicle causing a fire-immune bubble to be displayed when the Spy is cloaked

- Fixed skinned weapons not rendering properly for customers on older shader model 2.0 hardware

- Fixed speed particles on the Spy not disappearing when cloaking

- Added ETF2L 6v6 Season 21 tournament medals

- Added numerical health value to the enemy health display in the freezecam

- Reloading a weapon can no longer be triggered with '+reload' while the weapon is firing

- Updated several materials to fix issues caused by mat_picmip

- Updated the localization files

- Updated maps

- Fixed an exploit related to the final control point and dropped weapons on Badwater, Barnblitz, Borneo, and Goldrush

- Fixed incorrect cube maps on Powerhouse

- Updated maps have been compressed to save space

- Updated Hammer tools

- Fixed bspzip requiring a -game parameter while simultaneously not allowing it

- Fixed bspzip -addfiles improperly handling newlines in some cases

- Fixed bspzip ignoring excess arguments with no warning

- Fixed bspzip help text for -extractfiles not indicating that a target directory is required

_______________________________________________

hlds_announce mailing list

hlds_announce@list.valvesoftware.com

https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce

Share this post


Link to post
Share on other sites

It's actually not fixed at the engine level. They manually edited the maps to fix it.

 

Expecting valve to do anything serious will get you know where, we have to take our victories were you can find them.

Share this post


Link to post
Share on other sites

We've released a mandatory update for TF2. The notes for the update are below. The new version is 2892090.

-Eric

----------------------

- Changed the Pomson 6000 ÜberCharge and cloak drain effect's distance fall-off
        - Old:  Drain 15 ÜberCharge at point blank and scale down to 0 at 1024 HU
        - New: Drain 10 ÜberCharge from 0 to 512 HU and scale down to 0 at 1536 HU
- Added Arms Race 1 and Arms Race 2 community event medals
- Fixed a bug related to using incorrect particle effects
- Fixed the Scorch Shot flares pushing teammates
- Fixed being able to carry the flag with the Rocket/Sticky Jumpers
- Fixed Sentries shooting over the head of Spies using the Box Trot taunt
- Fixed tf_bot_join_after_player preventing the bots from joining a team after the player joins team Spectator
- Fixed missing secondary attack animations for the Short Circuit
- Fixed the Contracts button on the main menu not being disabled when there are no contracts
- Fixed an exploit related to coaching and the 'autoteam' command
- Fixed Mann vs. Machine maps not resetting properly after a successful vote to change the challenge
- Fixed Stat Clock models not cloaking with the Spy
- Fixed a case where buildings would not go active if they were sapped while being built
- Fixed a display bug that made it look like players had received multiple copies of the same item
- Fixed a regression with the tournament spectator GUI that broke custom HUDs
- Fixed showing "cannot be listed on the Steam Community Market for one week" on listings in the Steam Community Market when that is no longer the case
- Fixed a rare client crash when turning in Contracts
- Updated the Spy Contract objective for destroying buildings to work with the Ap-Sap, the Red-Tape Recorder, and the Snack Attack
- Updated Mann Co. Store prices for foreign currencies to current USD equivalents
- Updated the localization files
- Maps Workshop Beta
        - Improved handling of recently changed workshop maps
        - Fixed a case where servers would fail to load maps that had been updated since the last server restart
        - Fixed a case were clients would not check for new versions when connecting to a workshop server
        - Improved server console output when waiting on map downloads during level change
        - Fixed a case where subscribing to maps while the game was running could result in failure to load the map
        - Fixed a case where joining a server running a workshop map would first wait for all subscribed maps to finish downloading before attempting to download the map at hand

Share this post


Link to post
Share on other sites

We've released another mandatory update for TF2. The notes for the update are below. The new version is 2892667.

We apologize for any inconvenience this second update may have caused.

-Eric

----------------------

- Fixed a client crash related to the spectator GUI
- Fixed sentry guns having unlimited ammo
- Fixed sentry gun model being set to level 1 after a sapper is removed

Share this post


Link to post
Share on other sites

We've released a mandatory update for TF2. The update notes are below. The new version is 2925737.

-Eric

------------------------------------

- Added new game mode 'PASS Time' to the TF2 Beta
- Check out the blog post for more information (http://www.teamfortress.com/post.php?id=17833)
- Fixed a crash caused by a client sending malformed network data to the server (thanks to Nathaniel Theis for this report and test case)
- Added a new hat 'The Finder's Fee'
        - Will be awarded going forward on a case-by-case basis to those who report major economy-breaking bugs or remote-code-execution bugs, and provide detailed information and steps to reproduce
        - Well deserved congratulations to the first recipient, Nathaniel Theis
- Fixed visual bugs caused by picking up weapons with special attributes
- Fixed the Mann vs. Machine Medigun shield not being re-created after switching away from the Medigun and back while the charge is draining
- Fixed some alignment issues in the HUD meters for the Mann vs. Machine rage knockback and Medigun shield
- Fixed left-hand view models not displaying Stat Clocks correctly
- Fixed being able to use the tournament_readystate client command when using per-player ready status mode
- Fixed seeing a HUD mp_timelimit timer for maps that don't end the round when the map timelimit runs out
- Fixed some missing VO sounds for the Demoman when laughing
- Fixed being able to use the Restore action on Killsteak Kits
- Fixed character loadout menus so they display the particle effects for all equipped Unusual items
- The Huo-Long Heater can now accept Posthumous Kills strange parts
- Updated the Australium Grenade Launcher to fix the wood material being shiny
- Updated the backpack images for the Gun Mettle Campaign Coin
- Updated LODs for several weapons and the sentry gun
- Updated Mann Co. Store prices for foreign currencies to current USD equivalents
- Updated the localization files
- Updated Koth_Suijin with the latest changes from the authors
        - Added cover around the point preventing cross-point sight line
        - Opened second window in point building
        - Tweaked pickup amounts and positions
        - Widened space between stairs to point and bridge railing to allow easier movement
        - Clipping improvements
        - Improved lighting in dark areas
        - Fixed an issue where engineers could build on outlying islands
        - Fixed an issue where engineers could trap teammates by building teleporters in spaces with restricted movement
        - Fixed an issue where the spawn room doors could be held open by an opposing team member
        - Optimization improvements
- Maps Workshop Beta
        - Fixed a common crash when loading some compressed maps
        - Fixed various issues running workshop maps on listen servers
        - Listen servers no longer unnecessarily fetch a second copy of the map
        - Listen servers no longer cause the client to crash upon the second load of the same workshop map
        - Added -ugcpath parameter for dedicated servers to control location of downloaded workshop content
        - Defaults to steamapps/workshop
        - Multiple servers sharing the same UGC directory is currently not supported, and will not go well
        - Added server command tf_workshop_map_status to view currently tracked maps and their status
        - Enhanced handling of updated maps to ensure the newest available version of the map is always used on level change
        - Improved handling of workshop maps in a server's map cycle
        - Workshop maps in the map cycle will be automatically fetched and updated in the background
        - Workshop maps in the map cycle will have their names updated to the canonical name once known
        - Map votes now work with workshop maps
        - A known issue is that the full workshop map name is currently shown instead of the friendly name
        - Community request: Updated the FindMap and CanProvideLevel API for server-side mods. These functions now always expose the full workshop names for maps when known, even if not the map is not yet installed.

Share this post


Link to post
Share on other sites

We've released another mandatory update for TF2. The update notes are below. The new version is 2926419.

Apologies for any inconvenience this second update today may cause.

-Eric

------------------------------------

- Updated LODs for the revolver
- Updated PASS Time
        - Fixed a client crash related to the HUD
        - Fixed the Short Circuit being used to remove the Jack from the game
        - Fixed players being able to pick-up the Jack while they have weapons deployed that cannot be holstered
        - Updated pass_warehouse
                - Fixed players getting into enemy spawn rooms
                - Fixed the Jack being thrown into spawn rooms
                - Fixed being able to build in the goals

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now