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Holy Bird Pope

Team Switching Exploit

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If I could, I would of originally put this in the admin forum, but for obvious reason, that isn't possible so I will instead make this post here. Due to the recent update that completely re-did team join mechanics, there is now a user exploit that can completely hinder the normal gamodemode by allowing a player to join the opposing team as a class, or ghost spawn as no class and break the user count. Unlike hackers, this hinders the gamemode to nothing more then a player never allowing the hale to win and is easily reproducable. I advise all staff to be on the look out for people abusing this now.

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Not sure if this is confined to pre-1.10.x and it's forks, or if affects 1.10.x as well (since I have a private FF2 that is based on a 1.10.x fork).

Either way, it's a simple fix if it's just a pre 1.10.x exploit, just use the method 1.10.x uses that prevents players from going to the wrong teams.

Edited by shadow-koishi93

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